gros wrote: > > If someone dies on a wall of thorns in the arena, it will be a real death, > and not an "arena-death" (-> house of healing). It seems that wall of thorns > erases all squares behind it, and that includes the "arena floor" map > markers. Is that bug known and already corrected ? no and maybe. The problem here is op_on_battleground (which is the key call to determine if the player is on a battleground) stops when it finds the first floor object. Wall of thorns is another floor object. So player dies, op_on_battlground goes through, finds the wall of thorns is a floor, and says that space is not a battleground. Its a very easy change to modify op_on_battleground to look at all objects beneath the player, and hence go through all the floor objects. Now the comment says: /* A battleground-tile needs the following attributes to be valid: * is_floor 1 (has to be the FIRST floor beneath the player's feet), * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) * and the exit-coordinates sp/hp must both be > 0. * => The intention here is to prevent abuse of the battleground- * feature (like pickable or hidden battleground tiles). */ So from this comment, it having to be the first floor seems intentional, and is in fact emphasized. Can anyone provide illuminatiion why it has to be the first floor object?