On Mon, Apr 23, 2001 at 12:23:29AM -0700, Mark Wedel wrote: > Town Portal spell... It works splendid, it didn't merge 100% into the latest CVS version, but thats a minor issue. I think this is very usefull and should be put into crossfire AFTER version 1.0 Note to tchize: As you probably know there is some kind of function freeze in the code... because of the 1.0 release > One question/concern: Is there any checks such that players can make their > link from say their apartments (where the gate will exist for ever) to some > really juicy treasure chamber? Such that the player logs in each day (or every > 2 hours really) hops through the gates, grabs the treasure, and logs out again? That works, but it will be one way then... the 'treasure' portal doesn't get saved... (but you can use word or recall to get back) Another item: Town Portal also allows other users to enter your appartment and maybe steal everything... Yet another item: because town portals cant be destroyed or picked up, I already see my appartment filling up with portals. (possible solution: let users be able to 'pickup' their own portals. the pickup action should destroy that portal) Suggestion: Make it possible to destroy portals Make it unable to use town portal in personal maps (like appartments). and/or let the townportals have different strenghts based on the spell level of the user: 1-10: one way town portal, single user, nonsaveble 11-20: two way town portal, single user, nonsaveble 21-: two way town portal, multi user, nonsaveble Userlevel of 110: allow saving (in private maps) Town portal is a very powerfull spell, very handy but also has some risks. Joris Bontje / MiDS