> Notice that the balrog part of the demon tower is now broken for fighters. So what? It is the Tower of Demonology and Summoning. What makes you think that someone with no knowledge of magic or prayer is entitled to easy success here? > There is no serious item out, which grants enough res to fight the balrog > hand to hand. > > Ill try it with a level 24 warrior (str 30, and much good items) AND > venomteeth > (i got in from snake pit first level). This grants poison res 80 but this is > still > not enough to kill the balrog. Try it with a HIGHER level fighter. Poison's effect is level dependent. You can also try to obtain a better AC with the 'enchant armour' scrolls so you're less likely to get hit in the first place. > After he poisons me, my str drops to 23-25, leave me nearly dead. Because i > get slowed > too very much, i even can't cast / drink fast enough to help. Then blocked > by fire elems, > i die 4 times. There is no way to master this for a fighter with medium > level. I just can't get excited by the fact that a *medium* level fighter can't get through this map. Demonslayer is one of the top 3 weapons in the mapset, possibly THE best weapon in the mapset. Why should access to it be easy enough for a *level 24* fighter??? I changed Demonology because I was told that Demonslayer is too powerful to be given away so easily. I required passage up all 4 towers to make it harder. I took away the titans because what do Titans have to do with Demonology and Summoning? However, a Balrog is perfect. The bigger demons weren't available when I first did the map but they are now. > And thats NOT the way the game should go. I don't want first pump up my > warrior in a semi priest/wizard > to master this key quests. How is it a "key" quest? Because of the Demonslayer? If the Demonslayer is powerful enough to be "key" then it deserves strong guard. > Notice, that even 90% or 95% res IS NOT ENOUGH. In a high speed fight > against bigger monsters, you hit > easily do 100 hits and more!! That means, you has a 1:1 chance to get > poisoned and thats often the instand > dead to the poor warrior. If Poisoning is too powerful take it up with AV, who has meddled with it recently. The Balrog in Demonology stays. It is needed. It belongs. > There are other parts which get boosted up with strong poison monsters. > Mainly, this is to avoid thats pumped mages slay the monsters to easy, but > you forget the warriors about this. They must have a way to solve this > without > magic. Why? There are zillions of maps with "no magic", and all you REALLY need is to have more ac, more hp, higher level. Why not a map where LOW/MID LEVEL fighters have trouble? PeterM