> > Notice that the balrog part of the demon tower is now > > broken for fighters. > > So what? It is the Tower of Demonology and Summoning. What makes > you think that someone with no knowledge of magic or prayer > is entitled to easy success here? > [...] I agree with PeterM in several respects. There are so many maps where fighters have a definit advantage over wizzards/priests. It is just fair to have maps where the opposite is the case. And the demonslayer was a so-called "key item" because one could get it at WAY too low level, thus gaining a crazy amount of power. There are a big number of artifact weapons out there - many got less attention than they deserve, due to demonslayer. > If Poisoning is too powerful take it up with AV, who has meddled with > it recently. The Balrog in Demonology stays. It is needed. It belongs. Yes I have "meddled" with poisoning a few months ago, and I seem to be known for my tendency of beefing things up... hehe :] ...but not in this case! I did the opposite. I introduced limits to stats loss during poison-effect. Anyways, poisoning on high-level monsters is indeed not harmless. But I can't say I'm unhappy about that fact, as long as it is used in maps wisely. I also agree to Mark, maybe a "potion of poison resistance" with poison +90 might be useful. I would not go byond 90% though. There's a lot of poison-res. on equipment as well. "Venomtooth", "mudman's ring" and "orcish helmet" to name a few... And don't forget about Gnarg!! He is a warrior god and gives poison resistance (holy possession -> +95%!). Andreas V.