[CF-Devel] poisoning & demonologic tower
Andreas Vogl
andi.vogl at gmx.net
Fri Apr 27 06:05:48 CDT 2001
>
> Notice that the balrog part of the demon tower is now
>
> broken for fighters.
>
>
So what? It is the Tower of Demonology and Summoning. What makes
>
you think that someone with no knowledge of magic or prayer
>
is entitled to easy success here?
>
[...]
I agree with PeterM in several respects. There are so many maps where
fighters have a definit advantage over wizzards/priests. It is just
fair to have maps where the opposite is the case.
And the demonslayer was a so-called "key item" because one could get
it at WAY too low level, thus gaining a crazy amount of power.
There are a big number of artifact weapons out there - many got
less attention than they deserve, due to demonslayer.
>
If Poisoning is too powerful take it up with AV, who has meddled with
>
it recently. The Balrog in Demonology stays. It is needed. It belongs.
Yes I have "meddled" with poisoning a few months ago, and I seem to be
known for my tendency of beefing things up... hehe :]
...but not in this case! I did the opposite. I introduced limits to
stats loss during poison-effect.
Anyways, poisoning on high-level monsters is indeed not harmless.
But I can't say I'm unhappy about that fact, as long as it is used
in maps wisely.
I also agree to Mark, maybe a "potion of poison resistance" with
poison +90 might be useful. I would not go byond 90% though.
There's a lot of poison-res. on equipment as well. "Venomtooth",
"mudman's ring" and "orcish helmet" to name a few...
And don't forget about Gnarg!! He is a warrior god and
gives poison resistance (holy possession -> +95%!).
Andreas V.
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