[CF-Devel] poisoning & demonologic tower
H. S. Teoh
hsteoh at quickfur.yi.org
Fri Apr 27 09:11:46 CDT 2001
On Fri, Apr 27, 2001 at 01:05:48PM +0200, Andreas Vogl wrote:
[snip]
>
There's a lot of poison-res. on equipment as well. "Venomtooth",
>
"mudman's ring" and "orcish helmet" to name a few...
OK, I just conducted a little test. I collected the various poison resis
eq that I have, and here is what I got:
Orcish helmet, resis poison +30
Serpent cloak, resis poison +50 (!!!)
Mudman's ring, resis poison +30
Venomtooth, resis poison +80 (!!!)
TOTAL: 95% poison resistance. Alright, I admit this is quite a high-level
set of eq, but even after removing serpent cloak, I still got 90% poison
resis. The key ingredient here seems to be Venomtooth, though admittedly
it's not that easy to get at lower levels. But even without venomtooth, I
can still get 75% poison resis (with serpent cloak, that is).
So anyway, the point is, I don't see poison protection as lacking at all.
>
And don't forget about Gnarg!! He is a warrior god and
>
gives poison resistance (holy possession -> +95%!).
Now I wonder what happens if a Gnarg warrior is wearing all the above eq
*and* casts holy poss.... :-P
T
--
Curiosity kills the cat. Moral: don't be the cat.
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