[CF-Devel] On the uselessness of lifesaving

Peter Mardahl peterm at tonks.EECS.Berkeley.EDU
Mon Apr 30 12:50:25 CDT 2001


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      I think I used the Amulet of Lifesaving once, but I seem to recall that
     
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      the amulet disappeared after it was used.
     
     
Yes, once they save your life, they're used up.

I've gone ahead and checked in a change to have it bring you back home.

Now maybe this will have a use.

I think poisoning and disease still have more chances to kill your char
even with an amulet of lifesaving:  that was my read of it last night.

PeterM



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      Was that suppose to happen?
     
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      If so, will the Lifesaving item continue to disappear after being used,
     
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      for balance reasons?
     
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      Something else I thought of, what kind of "condition" will your character
     
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      be in after the Lifesaving kicks in?  Does it act like a Word of Recall
     
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      spell cast when you have 1 hit point?  Lets say you are poisoned and that
     
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      causes you to die but you're saved by the amulet of lifesaving and are
     
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      brought back to your apartment, is your character still poisoned?
     
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      Just a few questions on what I think is an overall good idea...
     
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      - Rick Tanner
     
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      leaf at real-time.com
      
      
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      On Mon, 30 Apr 2001, Peter Mardahl wrote:
     
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      > Hello
     
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      >   You know those amulets of lifesaving which no one ever wears
     
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      > beccause the second you die, whatever killed you gets another
     
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      > chance and probably does it again right away?
     
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      >   How about we make lifesaving bring you back....  Alive....
     
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      > to your savebed?
     
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      > Regards,
     
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      > PeterM
     
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