[CF-Devel] On the uselessness of lifesaving
Peter Mardahl
peterm at tonks.EECS.Berkeley.EDU
Mon Apr 30 12:50:25 CDT 2001
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I think I used the Amulet of Lifesaving once, but I seem to recall that
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the amulet disappeared after it was used.
Yes, once they save your life, they're used up.
I've gone ahead and checked in a change to have it bring you back home.
Now maybe this will have a use.
I think poisoning and disease still have more chances to kill your char
even with an amulet of lifesaving: that was my read of it last night.
PeterM
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Was that suppose to happen?
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If so, will the Lifesaving item continue to disappear after being used,
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for balance reasons?
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Something else I thought of, what kind of "condition" will your character
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be in after the Lifesaving kicks in? Does it act like a Word of Recall
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spell cast when you have 1 hit point? Lets say you are poisoned and that
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causes you to die but you're saved by the amulet of lifesaving and are
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brought back to your apartment, is your character still poisoned?
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Just a few questions on what I think is an overall good idea...
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- Rick Tanner
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leaf at real-time.com
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On Mon, 30 Apr 2001, Peter Mardahl wrote:
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> Hello
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> You know those amulets of lifesaving which no one ever wears
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> beccause the second you die, whatever killed you gets another
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> chance and probably does it again right away?
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> How about we make lifesaving bring you back.... Alive....
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> to your savebed?
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> Regards,
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> PeterM
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