> I think I used the Amulet of Lifesaving once, but I seem to recall that > the amulet disappeared after it was used. Yes, once they save your life, they're used up. I've gone ahead and checked in a change to have it bring you back home. Now maybe this will have a use. I think poisoning and disease still have more chances to kill your char even with an amulet of lifesaving: that was my read of it last night. PeterM > Was that suppose to happen? > > If so, will the Lifesaving item continue to disappear after being used, > for balance reasons? > > Something else I thought of, what kind of "condition" will your character > be in after the Lifesaving kicks in? Does it act like a Word of Recall > spell cast when you have 1 hit point? Lets say you are poisoned and that > causes you to die but you're saved by the amulet of lifesaving and are > brought back to your apartment, is your character still poisoned? > > Just a few questions on what I think is an overall good idea... > > - Rick Tanner > leaf at real-time.com > > On Mon, 30 Apr 2001, Peter Mardahl wrote: > > > > > Hello > > > > You know those amulets of lifesaving which no one ever wears > > beccause the second you die, whatever killed you gets another > > chance and probably does it again right away? > > > > How about we make lifesaving bring you back.... Alive.... > > to your savebed? > > > > Regards, > > > > PeterM > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel