I've now played some with Gnarg, and have some thoughts. The special prayers you get from Gnarg, smallpox and poison fog are really quite useless, you get them at medium level (150 grace), and when you finally get 150 grace you cant really kill anything and expect to get any xp for it with those prayers. I sugest to make them low level (50 grace), then you might still appreciate the xp you get from killing a gnoll. The only spell I used to gain wisdom xp now was cause minor/serious/critical wounds and avatar. Once you get to (hmm or should I say if you get to.. ) higher levels you can actually get quite good cult monsters. (like dread knights) So Gnarg is not all bad. Another thought, since Gnarg is "Patron of Assassins" he should probably grant the ability stealth. I know it's not currently used but anyway. /Henric (aka Gambold) " == David Hurst < dnh at hawthorn.csse.monash.edu.au > writes: > Ok, I was just fiddling with the gods abit more, and I have > run into the wall that is devourers and gnarg =). I think the > problem lies mostly in the numbers of enemy monsters a god > has, and how powerful attack type and spells are. In the case > of gnarg, everyone of these points is on the bad side > =). Added to that devourers has the nastiest negatives in the > game, - fire resist and no fire spells. ... > I wish that a smith could repair damage to a weapon at some > cost (it may not be linear). I also welcome some serious > suggestions as to fixing these seriously broken gods, they > aren't fun and they attract newbies like moths to a candle. I > am currently in a developing mood, so if people don't > response I shall consider this an invitation to implement it > =\. > dnh> ;)