[CF-Devel] Performance of current CVS is awful?
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Thu Feb 1 12:35:05 CST 2001
Hello,
I was able to trigger the performance by visiting a lot of maps
in quick succession.
That is why I think it may be due to maps not getting swapped out.
PeterM
>
Peter Mardahl wrote:
>
>
>
> Hello,
>
>
>
> I (and others: MiDS, rower) have noticed a huge drop
>
> in performance.
>
>
>
> Perhaps maps are not being swapped out anymore, but instead,
>
> the game is processing a great many maps? CPU use is
>
> definitely greatly increased, to the point where it is
>
> lagged on my dual-400MHz-CPU 256M system after a little play.
>
>
Yeah, but this doesn't really help track down the problem much.
>
>
Is this something that just happens after a lot of play? Does it happen rig
>
ht
>
after server startup? Anything to help characterize this problem?
>
>
The 'malloc command may give some idea if there is an actual memory leak.
>
Otherwise, running it with profiling may give some clue where cpu use is goin
>
g.
>
_______________________________________________
>
crossfire-devel mailing list
>
crossfire-devel at lists.real-time.com
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list