Hello, I was able to trigger the performance by visiting a lot of maps in quick succession. That is why I think it may be due to maps not getting swapped out. PeterM > Peter Mardahl wrote: > > > > Hello, > > > > I (and others: MiDS, rower) have noticed a huge drop > > in performance. > > > > Perhaps maps are not being swapped out anymore, but instead, > > the game is processing a great many maps? CPU use is > > definitely greatly increased, to the point where it is > > lagged on my dual-400MHz-CPU 256M system after a little play. > > Yeah, but this doesn't really help track down the problem much. > > Is this something that just happens after a lot of play? Does it happen rig > ht > after server startup? Anything to help characterize this problem? > > The 'malloc command may give some idea if there is an actual memory leak. > Otherwise, running it with profiling may give some clue where cpu use is goin > g. > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel