When there is an "@match <text>" in a magic ear/npc, the player must speak <text> to trigger the magic ear, or get an answer from the npc. There is a bug: The last letter (/character) spoken does NOT get compared with the @match-string. Example: When a magic ear contains "@match yes", I already get a match for speaking "ye". For "@match no", speaking a single 'n' is already sufficient. E.g. when I say "certainly", I would get a match for "@match no", since there is an 'n' in "certaiNly". A match for single characters is impossible: "@match x" gets triggered by anything I say. Should be rather simple to fix *if* one is familiar with these parts of the code. Andreas V.