On Sun, Dec 10, 2000 at 07:30:58PM -0800, Mark Wedel wrote: > David Hurst wrote: > > This can be prevented by setting them to initial items and handing them > > directly into the players inventory. Is this satisfactory, Jan, can you work > > that in?. Secondly, there may be alot of issues regarding the relative There are two ways of handing out items. They should be documented along with the FLAG_STARTEQUIP issue in crossfire.doc. > I would rather that the value of the item be set to 0 (so it can't be sold for > any money) than being marked as starting equipment. > > It would be quite annoying to accidentally drop that item and have it > disappear. You could get it again from your god. And there is already this inv-lock feature. -- Jan