[CF-Devel] Ello
Jan Echternach
echter at informatik.uni-rostock.de
Tue Jan 2 13:04:43 CST 2001
On Sun, Dec 10, 2000 at 07:30:58PM -0800, Mark Wedel wrote:
>
David Hurst wrote:
>
> This can be prevented by setting them to initial items and handing them
>
> directly into the players inventory. Is this satisfactory, Jan, can you work
>
> that in?. Secondly, there may be alot of issues regarding the relative
There are two ways of handing out items. They should be documented
along with the FLAG_STARTEQUIP issue in crossfire.doc.
>
I would rather that the value of the item be set to 0 (so it can't be sold for
>
any money) than being marked as starting equipment.
>
>
It would be quite annoying to accidentally drop that item and have it
>
disappear.
You could get it again from your god. And there is already this
inv-lock feature.
--
Jan
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