on Fr 5. Jan, Michael T. wrote: > There are some problems with the CVS >3.1. and the gods. As you know, the god-intervention code has just been re-done. That means, of course, that the way certain things work has changed. Usually players have no idea about code-changes so they think it's all bugs - until they get used to the new (and hopefully better) code. While listening to players has pointed out hundreds of bugs yet, one must still be aware that players have a "smaller view" than developers. > - enchanting weapons don't work anymore (i test devourer and mostrai > with a light sword, and char with priest level 11 and wis 24). It does work, but there are restrictions now. Every god has a large treasurelist with objects that he might hand out to the player. These can be special prayers, artifacts, cures/restores, weapon enchants, special messages... - practically anything. To keep this in balance, the player must exceed certain grace levels in order to "access" the lower-end parts of the treasurelist. Most gods hand out the first weapon enchantments after the player has reached "medium grace level". Currently "medium grace level" is set to 300 grace. (note that grace can be doubled when praying over altars => 300 means 150 without altar). > - player told me uncursing potions also don't work anymore, but i > don't prove it This works when the player's god has the "god_remove_curse" in the treasurelist. Currently there are only "god_remove_damnation"- objects available. Question: Is this good, bad, intended or a mistake? =) > - sorigs protection spells still denied. Yes, this is true. I changed my mind and left sorig with denied protection. The reason is: Sorig has the potentially strongest attack spells and he direly needs some disadvantage in return. We don't want all players worshipping the same god again, do we? Andreas V.