[CF-Devel] Collect them all! (god code)
Andreas Vogl
andi.vogl at gmx.net
Sat Jan 6 18:07:34 CST 2001
Peter M. wrote:
>
It seems that at the cost of a great deal of experience,
>
a player can cycle through the gods and collect all the
>
artifacts available by praying.
>
>
Probably on conversion blessed artifacts should be withdrawn
>
as well as special prayers.
This is absolutely true. "Holy" artifacts must be removed
on conversion.
Mark W. wrote:
>
The most foolproof way might be to add something like FLAG_HOLY_RELIC
>
for those god given items. Then you can just hunt the inventory and
>
remove those. [...]
Yeah, that seems like the most efficient and most simple way to do it:
Godgiven artifacts have both FLAG_STARTEQUIP and FLAG_HOLY_RELICT
set. When the player changes cults, all items containing those flags
get removed.
No great effort, except adding the new FLAG_HOLY_RELICT to the game.
>
but it seems like there are lots of issues to work out with changing gods.
>
One valid question is should this even be allowed? It seems like it would
>
make things a lot simpler if once you choose a god, you have to stick with
>
it. If you want to player worshipping another god, start another
character.
>
After all, we don't let you switch classes after you start, and many games
>
have it such that once you make a decision about that, you need to stick
>
with it.
I think the ability to switch gods adds a big deal of fun to the
lives of priest-chars. Moreover, at different levels of experience and
equipment, the importance of certain advantages/penalties of gods change.
So I would prefer to leave god-conversion being possible.
Andreas V.
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