Peter M. wrote: > It seems that at the cost of a great deal of experience, > a player can cycle through the gods and collect all the > artifacts available by praying. > > Probably on conversion blessed artifacts should be withdrawn > as well as special prayers. This is absolutely true. "Holy" artifacts must be removed on conversion. Mark W. wrote: > The most foolproof way might be to add something like FLAG_HOLY_RELIC > for those god given items. Then you can just hunt the inventory and > remove those. [...] Yeah, that seems like the most efficient and most simple way to do it: Godgiven artifacts have both FLAG_STARTEQUIP and FLAG_HOLY_RELICT set. When the player changes cults, all items containing those flags get removed. No great effort, except adding the new FLAG_HOLY_RELICT to the game. > but it seems like there are lots of issues to work out with changing gods. > One valid question is should this even be allowed? It seems like it would > make things a lot simpler if once you choose a god, you have to stick with > it. If you want to player worshipping another god, start another character. > After all, we don't let you switch classes after you start, and many games > have it such that once you make a decision about that, you need to stick > with it. I think the ability to switch gods adds a big deal of fun to the lives of priest-chars. Moreover, at different levels of experience and equipment, the importance of certain advantages/penalties of gods change. So I would prefer to leave god-conversion being possible. Andreas V.