dnh wrote: > > You can't cast them unless you have at least 2 squares free completely > surrounding the player, they show up invisible tiles if they walk over > them and you can't swap places with them (like a 1 x 1 avatar). Not only > this, but even if you could cast it, these things take 4 times the damage, > and can't go down most corridors. I would say we really need to revise > these things, either It should be possible to change it so that the player only needs to have a 2x2 space next to him somewhere when he casts the spell. > a) remove them completely (in the case of Gaea an idea for that has > popuped up, werecreatures). > b) do some serious thinking about how we can make 2 x 2 avatars useful. > c) remove them completely. > d) leave them alone. > e) replace them with 1 x 1 versions. > > I would tend to head for b) first, what can we do to make them useful? > well obviously we could just give them ALOT more hp and speed etc but that > just doesn't sit right with me. AV tells me he would go for c) or e) (his > exact words were "do away with"). Changing them to 1 x 1 avatars seems to > easiest way to me, but destroys that whole idea perhaps abit drastic? The problem is a lot of maps are simply 2x2 unfriendly. Most of the random maps also fall into that category. Note that avatars are really the earthly versions of the gods - I don't see any reason they can't be all 1x1. Most gods are usually much larger than the mortals, so it could be argued that most/all should be quite bit. I also think 1x1 versions will also be much easier to tune/balance between the gods, as they are are normalized relative to each other. And unless the maps get fixed up, balancing the avatars in terms of hp still only works to a limited fashion as big avatars will just be less useful simply because they will be usuable on fewer maps.