This is a minor issue, but I have received several complaints from players on this topic. Stats-spells (strenght, constitution, dexterity, charisma): While ignored by warrior-class characters, these spells play a very important role for wizards. They used to be stackable and provided wizards with an easy way to boost certain stats to 30. I think this was an exploit. Now they're not stackable at all, a bonus of +2 per stat is practically the best one can get. Players have told me that this renders these spells totally useless and poses a bad drawback for all wizard classes. My feeling is that we should go for a way in between: Have them stackable, but with every additional stat-bonus, success chance for further improvement is *greatly* reduced. So "boosting" a certain stat will get enourmously mana-intensive (And the effect is only temporare!). Armour spell: This spell is still stackable just like it used to be. But I think it is far too powerful. Physical is the most common attacktype in the game. Cast a level 1 spell for a few times and you are almost immune to it?? It should get a growing chance of failure with every additional recast. And probably a max limit too (like +50%). That would also justify the existance of "ironwood skin". And it would make "protection from attack" look a little bit less silly. (The latter is a lvl 13 spell, 5x the mana cost, not stackable and has about the same effect as one "armour"-cast). Any comments? Andreas V.