Michael Toennies wrote: > > Hi > > Hm, if you have the skills you will not apply the talisman or the holy > symbol > in your backpack. > > Was this not fixed some times ago? How its appear again? > Or was i wrong? I just wonder. It was changed a little while ago so that it will not apply a talisman/holy symbol if you have the skill to cast the spells without it. I think this is probably the right behaviour IMO. > > Well, in any cases a char should be apply his symbol/talisman also > when he has the skill. Because this is the way he can use special > items like holy symbol of fire god for example. The problem is that their are talismans out there that repel/deny spellpaths, and you certainly don't want to use the talisman if it makes your spell casting worse. However, at the time we are checking for skills/talismans is before we do really any of the spellcasting code, so we really don't know if the talisman will help/hurt the casting of the spell. To make this work perfectly, code would be added that finds the spellpath of the desired spell (and makes sure the character knows the spell), then go and check the inventory for the best casting aid for that spell (attuned, then no plus/minus, then repelled, then denied), and then go and cast the spell. It might be a matter of playing preferance if the server should do all of that for you. After all, the player should play the game. It could be equally handy to have the server do many actions at certain points (spell points = 0, drink that magic power potion or apply that crystal. hp < 10? drink that healing potion/cast a healing spell, etc). This would be convenient and make the game easier to play, but would probably prove less interesting. It could be argued that having the server eat food for you if food == 0 should probably be removed. Player should take responsibility for eating on their own. Plus, auto eat sometimes eats poision, which may be less desirable than losing the hp from starving.