[CF-Devel] talisman & holy symbol

Rick Tanner leaf at real-time.com
Mon Jan 22 12:08:53 CST 2001


On Fri, 19 Jan 2001, Mark Wedel wrote:

>
     
      Peter Mardahl wrote:
     
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      >
     
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      > I agree with MT below:
     
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      >
     
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      > 1)  Auto-apply any holy symbol or talisman or lockpick, even if you have
     
     >
     
      >     the skill.
     
     >
     
      > 2)  The player should stuck any unwanted holy symbols/talismans in
     
     >
     
      >     a pack.
     
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     >
     
       Someone want to update the FAQ on this then?
     
     >
     
     
     
For a summary/explanation, how does this look?

A character can cast divine magic (prayers) by successfully learning the
prayer through a book or manual and the one of the following:

1.) The character has successfully learned the praying skill
2.) The character has choosen a race or class that starts with the
praying skill
3.) The character has a holy symbol applied

However, if a character has the praying skill and a holy symbol in their
inventory (even if it is _not_ applied) they will automatically apply the
holy symbol when a prayer is cast.  The reason for this is so all
characters can take advantage of the special effects of certain holy
symbols like attuned: summoning, etc.

Note: if you have a holy symbol and do not want to use it due to denied
spell paths (for instance), place it in a backpack or other container,
sell it, leave it in your apartment, etc.

Also, having multiple holy symbols in your inventory may result in
your character alternating between them when spells are cast.


    
    


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