Really funny. Better don't tell the orcs about this guy, the poor monsters will stay in fear. We should lower for him destruction to level 1 i think ;) > On Sat, 27 Jan 2001, Tom Yoder wrote: > > > I'm probably going to the range tomorrow, and I'll bring a > bunch of stuff > > and a recorder, sometimes it is windy at the range, so no > promises as to the > > quality, but I have the following rifles (and more) M16/M4 5.56mm, AKM > > (AK47) 7.62x39, Remington PPS Sniper Rifle 7.62x51NATO, 30-30 Winchester > > Lever Action (Model 1894), Mosin Nagant 7.62x54 (Made in 1899 I > believe), > > Mauser 8x57 (Est 1924 production), In pistols I have Glock > 22&23 .40cal, SIG > > 239 9mm, Makarov 9x18 (Soviet Pistol from around 1950), Colt > 1911 .45, Luger > > P-08 .30Luger, Ruger 44Mag, S$W .38 Revovler and Tec22 Pistol. > > Weee, totally cool =). Well crossfire is actually a fantasy game.. with > wizards and warriors etc etc. But I am thinking almost anything can go for > a spell sounds, for example, there is a spell called magic bullet. We can > probably get a good gun shot sound for that =). > > There are> several other weapons in my personal arsenal, as well > as I have a friend > > with a Sherman Tank, though it cost something like $500 each shot, so I > > doubt I can record that :). > > Well explosion sounds would be very useful. Don't spose you got a flame > thrower? some fire sounds would be nice. After that its anyones guess as > to what might be useable or not. I must point out you are under no > obligation what so ever, so if you can only send us one thing, we will > still be very happy =). > > If you can tell me what point in history this is > > suposed to take place, I obviously can provide wepaons noise > from firearms > > dating from 1891 to present. Also this is not a complete list, > just what I > > think is the most interesting. > > No crossbows or swords then? Wouldn't mind some swords fighting sounds. > > Mostly I don't want to record everything I > > have, because well, its alot of stuff to pack up and drive out > to Knob Creek > > Machine Gun Range, and my Mustang won't hold everything and > ammo for it, so > > if you can tell me more specifically what you're looking for, > it would be > > helpful :) Also, I can only fire one thing at a time being only > human and > > all :P > > Could you send me a link to a website for crossfire? can you > give me more > > info? Sounds interesting from what I know so far :D > > crossfire.real-time.com > > > > > Thanks > > Tom Yoder > > No Thankyou, especially for your prompt reply ;) > > dnh > > > tom.yoder at home.com > > ----- Original Message ----- > > From: "dnh" < dnh at hawthorn.csse.monash.edu.au > > > To: "Tom Yoder" < KYMidnight at hotmail.com > > > Sent: Saturday, January 27, 2001 9:29 PM > > Subject: Re: [Freeciv-Dev] FreeCiv sounds > > > > > > > Hello, I used to develop for freeciv long ago but read your > message and > > > had a sudden thought. I am currently developing for another opensource > > > game, crossfire, and we also in at the stage of adding sound. We are > > > looking for sounds of combat, explosions, fire, basically > anything that > > > can be used =). If you could supply any of these or anything > else which > > > may vaguely be useful to us could, would you be able to > assist? Any format > > > and almost any quality would be great =). > > > > > > Thanks for your consideration, > > > > > > dnh > > > > > > > > > > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel >