[CF-Devel] Re: [Freeciv-Dev] FreeCiv sounds

Michael Toennies michael.toennies at nord-com.net
Sun Jan 28 06:28:02 CST 2001


Really funny.
Better don't tell the orcs about this guy,
the poor monsters will stay in fear.

We should lower for him destruction to level 1 i think ;)



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      On Sat, 27 Jan 2001, Tom  Yoder wrote:
     
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      > I'm probably going to the range tomorrow, and I'll bring a
     
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      bunch of stuff
     
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      > and a recorder, sometimes it is windy at the range, so no
     
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      promises as to the
     
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      > quality, but I have the following rifles (and more) M16/M4 5.56mm, AKM
     
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      > (AK47) 7.62x39, Remington PPS Sniper Rifle 7.62x51NATO, 30-30 Winchester
     
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      > Lever Action (Model 1894), Mosin Nagant 7.62x54 (Made in 1899 I
     
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      believe),
     
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      > Mauser 8x57 (Est 1924 production), In pistols I have Glock
     
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      22&23 .40cal, SIG
     
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      > 239 9mm, Makarov 9x18 (Soviet Pistol from around 1950), Colt
     
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      1911 .45, Luger
     
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      > P-08 .30Luger, Ruger 44Mag, S$W .38 Revovler and Tec22 Pistol.
     
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      Weee, totally cool =). Well crossfire is actually a fantasy game.. with
     
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      wizards and warriors etc etc. But I am thinking almost anything can go for
     
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      a spell sounds, for example, there is a spell called magic bullet. We can
     
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      probably get a good gun shot sound for that =).
     
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      There are> several other weapons in my personal arsenal, as well
     
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      as I have a friend
     
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      > with a Sherman Tank, though it cost something like $500 each shot, so I
     
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      > doubt I can record that :).
     
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      Well explosion sounds would be very useful. Don't spose you got a flame
     
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      thrower? some fire sounds would be nice. After that its anyones guess as
     
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      to what might be useable or not. I must point out you are under no
     
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      obligation what so ever, so if you can only send us one thing, we will
     
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      still be very happy =).
     
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       If you can tell me what point in history this is
     
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      > suposed to take place, I obviously can provide wepaons noise
     
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      from firearms
     
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      > dating from 1891 to present. Also this is not a complete list,
     
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      just what I
     
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      > think is the most interesting.
     
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      No crossbows or swords then? Wouldn't mind some swords fighting sounds.
     
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      Mostly I don't want to record everything I
     
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      > have, because well, its alot of stuff to pack up and drive out
     
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      to Knob Creek
     
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      > Machine Gun Range, and my Mustang won't hold everything and
     
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      ammo for it, so
     
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      > if you can tell me more specifically what you're looking for,
     
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      it would be
     
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      > helpful :) Also, I can only fire one thing at a time being only
     
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      human and
     
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      > all :P
     
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      > Could you send me a link to a website for crossfire? can you
     
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      give me more
     
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      > info? Sounds interesting from what I know so far :D
     
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      crossfire.real-time.com
     
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      > Thanks
     
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      > Tom Yoder
     
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      No Thankyou, especially for your prompt reply ;)
     
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      dnh
     
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      tom.yoder at home.com
      
      
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      > ----- Original Message -----
     
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      > From: "dnh" <
      
      dnh at hawthorn.csse.monash.edu.au
      
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      > To: "Tom Yoder" <
      
      KYMidnight at hotmail.com
      
      >
     
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      > Sent: Saturday, January 27, 2001 9:29 PM
     
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      > Subject: Re: [Freeciv-Dev] FreeCiv sounds
     
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      > > Hello, I used to develop for freeciv long ago but read your
     
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      message and
     
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      > > had a sudden thought. I am currently developing for another opensource
     
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      > > game, crossfire, and we also in at the stage of adding sound. We are
     
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      > > looking for sounds of combat, explosions, fire, basically
     
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      anything that
     
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      > > can be used =). If you could supply any of these or anything
     
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      else which
     
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      > > may vaguely be useful to us could, would you be able to
     
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      assist? Any format
     
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      > > and almost any quality would be great =).
     
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      > >
     
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      > > Thanks for your consideration,
     
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      > >
     
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      > > dnh
     
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      > >
     
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