[CF-Devel] Re: [Freeciv-Dev] FreeCiv sounds
Michael Toennies
michael.toennies at nord-com.net
Sun Jan 28 06:28:02 CST 2001
Really funny.
Better don't tell the orcs about this guy,
the poor monsters will stay in fear.
We should lower for him destruction to level 1 i think ;)
>
On Sat, 27 Jan 2001, Tom Yoder wrote:
>
>
> I'm probably going to the range tomorrow, and I'll bring a
>
bunch of stuff
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> and a recorder, sometimes it is windy at the range, so no
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promises as to the
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> quality, but I have the following rifles (and more) M16/M4 5.56mm, AKM
>
> (AK47) 7.62x39, Remington PPS Sniper Rifle 7.62x51NATO, 30-30 Winchester
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> Lever Action (Model 1894), Mosin Nagant 7.62x54 (Made in 1899 I
>
believe),
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> Mauser 8x57 (Est 1924 production), In pistols I have Glock
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22&23 .40cal, SIG
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> 239 9mm, Makarov 9x18 (Soviet Pistol from around 1950), Colt
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1911 .45, Luger
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> P-08 .30Luger, Ruger 44Mag, S$W .38 Revovler and Tec22 Pistol.
>
>
Weee, totally cool =). Well crossfire is actually a fantasy game.. with
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wizards and warriors etc etc. But I am thinking almost anything can go for
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a spell sounds, for example, there is a spell called magic bullet. We can
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probably get a good gun shot sound for that =).
>
>
There are> several other weapons in my personal arsenal, as well
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as I have a friend
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> with a Sherman Tank, though it cost something like $500 each shot, so I
>
> doubt I can record that :).
>
>
Well explosion sounds would be very useful. Don't spose you got a flame
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thrower? some fire sounds would be nice. After that its anyones guess as
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to what might be useable or not. I must point out you are under no
>
obligation what so ever, so if you can only send us one thing, we will
>
still be very happy =).
>
>
If you can tell me what point in history this is
>
> suposed to take place, I obviously can provide wepaons noise
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from firearms
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> dating from 1891 to present. Also this is not a complete list,
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just what I
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> think is the most interesting.
>
>
No crossbows or swords then? Wouldn't mind some swords fighting sounds.
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>
Mostly I don't want to record everything I
>
> have, because well, its alot of stuff to pack up and drive out
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to Knob Creek
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> Machine Gun Range, and my Mustang won't hold everything and
>
ammo for it, so
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> if you can tell me more specifically what you're looking for,
>
it would be
>
> helpful :) Also, I can only fire one thing at a time being only
>
human and
>
> all :P
>
> Could you send me a link to a website for crossfire? can you
>
give me more
>
> info? Sounds interesting from what I know so far :D
>
>
crossfire.real-time.com
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>
>
>
> Thanks
>
> Tom Yoder
>
>
No Thankyou, especially for your prompt reply ;)
>
>
dnh
>
>
>
tom.yoder at home.com
>
> ----- Original Message -----
>
> From: "dnh" <
dnh at hawthorn.csse.monash.edu.au
>
>
> To: "Tom Yoder" <
KYMidnight at hotmail.com
>
>
> Sent: Saturday, January 27, 2001 9:29 PM
>
> Subject: Re: [Freeciv-Dev] FreeCiv sounds
>
>
>
>
>
> > Hello, I used to develop for freeciv long ago but read your
>
message and
>
> > had a sudden thought. I am currently developing for another opensource
>
> > game, crossfire, and we also in at the stage of adding sound. We are
>
> > looking for sounds of combat, explosions, fire, basically
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anything that
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> > can be used =). If you could supply any of these or anything
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else which
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> > may vaguely be useful to us could, would you be able to
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assist? Any format
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> > and almost any quality would be great =).
>
> >
>
> > Thanks for your consideration,
>
> >
>
> > dnh
>
> >
>
> >
>
> >
>
>
>
>
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