[CF-Devel] FW: hi guys
Michael Toennies
michael.toennies at nord-com.net
Fri Jul 13 23:10:12 CDT 2001
I had written the wyvern guys and got this asap back.
Hope, this will give us all some good influence ...
Because as i quick play it, they have included some ideas
we talked long about.
Wyvern has the "user oriented" focus which Cf has not -
and which the great weakness of CF is.
Michael
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-----Original Message-----
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From: Steve Yegge [mailto:
stevey at cabochon.com
]
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Sent: Saturday, July 14, 2001 5:53 AM
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To:
michael.toennies at nord-com.net
>
Subject: Re: hi guys
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>
>
Hi Michael,
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>
Thank you for your feedback. I agree 100% with you that I should
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have given the Crossfire team credit for much inspiration, and
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in response to your email, I have spent the past 2 hours writing
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a document about it on my website:
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>
http://www.cabochon.com/influences.html
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>
I encourage you to read it, and to forward it to the Crossfire
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development team. I apologize for not having done this before.
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>
I take minor offense to labeling Wyvern as a "clone", and I have
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spent a good deal of effort in my document explaining why. I hope
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you (and they) take the time to read what I have written.
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>
I think it's very cool that you've written clients for a bunch
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of new platforms, since I always felt it was a shame that
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Crossfire was only available on X when I used to play it. I
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hope that Crossfire enjoys great success in the future. There
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is plenty of room in the internet gaming space for lots of
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games in this genre.
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Thanks again for writing. I hope you will be kind enough to
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forward my URL to the Crossfire development team, and I look
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forward to hearing their feedback about it.
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>
Best regards,
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>
Steve
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>
Michael Toennies writes:
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> Hi
>
>
>
> Iam Michael Toennies from the Crossfire dev team.
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> I got a look at your game and i was somewhat suprised because
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> its a nice crossfire clone.
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>
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> You have done some great work! New ideas and so on!
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> Nice.
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>
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> Well, what a bit sad is, that you don't give a single note to
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crossfire.
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> Like "inspired by crossfire" or something.
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>
>
> Notice, that the crossfire guys (i speak about mark wedel
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which has now the
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> copyright stuff) are very friendly.
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>
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> So, even if you plan to go commercial, there should be no problem.
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>
>
> But i really just wonder, you guys don't even make a small not
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about it.
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>
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> Remember, that some gfx ideas etc. are from outside guys. When
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one of this
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> is pissed
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> about "to close" same gfx...
>
>
>
> You players get a bit pissed as i call your game a crossfire
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clone, so thats
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> not the way
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> this should go.
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>
>
> I really love to see, how we can make there a better notice about the
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> others.
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>
>
> And perhaps there is more than only notice. Many crossfire guys hasn't
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> problems
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> to share ideas or code/work woth others...
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>
>
> Notice, that iam not direct from server team.
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>
>
> Iam the guy who coded the DirectX client, ported the server to
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win32 and now
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> i had ported
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> the game to true ISO style and nearly finished a SDL client,
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which will let
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> crossfire run
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> under several OS with same client... and alpha blending etc.
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will no problem
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> (i got 55 fps
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> under windowed mode with a p500 yet).
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>
>
> So, i know the problems with this old die hard linux server
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guys... Same
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> really hate me
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> because i opend CF to windows worlds... and i really thought
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about making a
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> WinCrossfire...
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> Well, but i found it better to invade them, instead of split. :)
>
>
>
> Michael
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>
>
>
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