I had written the wyvern guys and got this asap back. Hope, this will give us all some good influence ... Because as i quick play it, they have included some ideas we talked long about. Wyvern has the "user oriented" focus which Cf has not - and which the great weakness of CF is. Michael > -----Original Message----- > From: Steve Yegge [mailto: stevey at cabochon.com ] > Sent: Saturday, July 14, 2001 5:53 AM > To: michael.toennies at nord-com.net > Subject: Re: hi guys > > > Hi Michael, > > Thank you for your feedback. I agree 100% with you that I should > have given the Crossfire team credit for much inspiration, and > in response to your email, I have spent the past 2 hours writing > a document about it on my website: > > http://www.cabochon.com/influences.html > > I encourage you to read it, and to forward it to the Crossfire > development team. I apologize for not having done this before. > > I take minor offense to labeling Wyvern as a "clone", and I have > spent a good deal of effort in my document explaining why. I hope > you (and they) take the time to read what I have written. > > I think it's very cool that you've written clients for a bunch > of new platforms, since I always felt it was a shame that > Crossfire was only available on X when I used to play it. I > hope that Crossfire enjoys great success in the future. There > is plenty of room in the internet gaming space for lots of > games in this genre. > > Thanks again for writing. I hope you will be kind enough to > forward my URL to the Crossfire development team, and I look > forward to hearing their feedback about it. > > Best regards, > > Steve > > Michael Toennies writes: > > Hi > > > > Iam Michael Toennies from the Crossfire dev team. > > I got a look at your game and i was somewhat suprised because > > its a nice crossfire clone. > > > > You have done some great work! New ideas and so on! > > Nice. > > > > Well, what a bit sad is, that you don't give a single note to > crossfire. > > Like "inspired by crossfire" or something. > > > > Notice, that the crossfire guys (i speak about mark wedel > which has now the > > copyright stuff) are very friendly. > > > > So, even if you plan to go commercial, there should be no problem. > > > > But i really just wonder, you guys don't even make a small not > about it. > > > > Remember, that some gfx ideas etc. are from outside guys. When > one of this > > is pissed > > about "to close" same gfx... > > > > You players get a bit pissed as i call your game a crossfire > clone, so thats > > not the way > > this should go. > > > > I really love to see, how we can make there a better notice about the > > others. > > > > And perhaps there is more than only notice. Many crossfire guys hasn't > > problems > > to share ideas or code/work woth others... > > > > Notice, that iam not direct from server team. > > > > Iam the guy who coded the DirectX client, ported the server to > win32 and now > > i had ported > > the game to true ISO style and nearly finished a SDL client, > which will let > > crossfire run > > under several OS with same client... and alpha blending etc. > will no problem > > (i got 55 fps > > under windowed mode with a p500 yet). > > > > So, i know the problems with this old die hard linux server > guys... Same > > really hate me > > because i opend CF to windows worlds... and i really thought > about making a > > WinCrossfire... > > Well, but i found it better to invade them, instead of split. :) > > > > Michael > > > >