[CF-Devel] FW: hi guys

Michael Toennies michael.toennies at nord-com.net
Fri Jul 13 23:10:12 CDT 2001


I had written the wyvern guys and got this asap back.
Hope, this will give us all some good influence ...

Because as i quick play it, they have included some ideas
we talked long about.

Wyvern has the "user oriented" focus which Cf has not -
and which the great weakness of CF is.

Michael

>
     
      -----Original Message-----
     
     >
     
      From: Steve Yegge [mailto:
      
      stevey at cabochon.com
      
      ]
     
     >
     
      Sent: Saturday, July 14, 2001 5:53 AM
     
     >
     
      To: 
      
      michael.toennies at nord-com.net
      
      
     >
     
      Subject: Re: hi guys
     
     >
     
     
     >
     
     
     >
     
      Hi Michael,
     
     >
     
     
     >
     
      Thank you for your feedback.  I agree 100% with you that I should
     
     >
     
      have given the Crossfire team credit for much inspiration, and
     
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      in response to your email, I have spent the past 2 hours writing
     
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      a document about it on my website:
     
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     >
     
     
      http://www.cabochon.com/influences.html
      
      
     >
     
     
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      I encourage you to read it, and to forward it to the Crossfire
     
     >
     
      development team.  I apologize for not having done this before.
     
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     >
     
      I take minor offense to labeling Wyvern as a "clone", and I have
     
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      spent a good deal of effort in my document explaining why.  I hope
     
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      you (and they) take the time to read what I have written.
     
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     >
     
      I think it's very cool that you've written clients for a bunch
     
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      of new platforms, since I always felt it was a shame that
     
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      Crossfire was only available on X when I used to play it.  I 
     
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      hope that Crossfire enjoys great success in the future.  There
     
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      is plenty of room in the internet gaming space for lots of 
     
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      games in this genre.
     
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     >
     
      Thanks again for writing.  I hope you will be kind enough to
     
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      forward my URL to the Crossfire development team, and I look
     
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      forward to hearing their feedback about it.
     
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     >
     
      Best regards,
     
     >
     
     
     >
     
      Steve
     
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     >
     
      Michael Toennies writes:
     
     >
     
       > Hi
     
     >
     
       > 
     
     >
     
       > Iam Michael Toennies from the Crossfire dev team.
     
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       > I got a look at your game and i was somewhat suprised because
     
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       > its a nice crossfire clone.
     
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       > 
     
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       > You have done some great work! New ideas and so on!
     
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       > Nice.
     
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       > 
     
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       > Well, what a bit sad is, that you don't give a single note to 
     
     >
     
      crossfire.
     
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       > Like "inspired by crossfire" or something.
     
     >
     
       > 
     
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       > Notice, that the crossfire guys (i speak about mark wedel 
     
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      which has now the
     
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       > copyright stuff) are very friendly.
     
     >
     
       > 
     
     >
     
       > So, even if you plan to go commercial, there should be no problem.
     
     >
     
       > 
     
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       > But i really just wonder, you guys don't even make a small not 
     
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      about it.
     
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       > 
     
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       > Remember, that some gfx ideas etc. are from outside guys. When 
     
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      one of this
     
     >
     
       > is pissed
     
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       > about "to close" same gfx...
     
     >
     
       > 
     
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       > You players get a bit pissed as i call your game a crossfire 
     
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      clone, so thats
     
     >
     
       > not the way
     
     >
     
       > this should go.
     
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       > 
     
     >
     
       > I really love to see, how we can make there a better notice about the
     
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       > others.
     
     >
     
       > 
     
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       > And perhaps there is more than only notice. Many crossfire guys hasn't
     
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       > problems
     
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       > to share ideas or code/work woth others...
     
     >
     
       > 
     
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       > Notice, that iam not direct from server team.
     
     >
     
       > 
     
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       > Iam the guy who coded the DirectX client, ported the server to 
     
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      win32 and now
     
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       > i had ported
     
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       > the game to true ISO style and nearly finished a SDL client, 
     
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      which will let
     
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       > crossfire run
     
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       > under several OS with same client... and alpha blending etc. 
     
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      will no problem
     
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       > (i got 55 fps
     
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       > under windowed mode with a p500 yet).
     
     >
     
       > 
     
     >
     
       > So, i know the problems with this old die hard linux server 
     
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      guys... Same
     
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       > really hate me
     
     >
     
       > because i opend CF to windows worlds... and i really thought 
     
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      about making a
     
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       > WinCrossfire...
     
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       > Well, but i found it better to invade them, instead of split. :)
     
     >
     
       > 
     
     >
     
       > Michael
     
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       > 
     
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     >
     
     
     
    


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