[CF-Devel] Java map editor idea

dnh dnh at hawthorn.csse.monash.edu.au
Wed Jul 25 02:01:04 CDT 2001


Here's a thought.

How hard would it be to create a 'walk through' command where by you can
enter the map and walk around via the editor. Obviously you wouldn't want
creatures etc to move, but in terms of looking at the most basic map parts
this could work quite well. Ie. You just add a door that is triggered in
another part of the map via a push button. You walk the 'player' over to
the button and watch to see if the gate opens.

There are some obvious flaws, for example. I remember in one of AV's
pupland maps (i'm not saying which ;)) there was a gate that was triggered
by a monster dropping an item when it dies. If monsters etc weren't
implemented this couldn't be tested, infact any monster based trigger
wouldn't work. With this in mind it could be considered better to just
test with a server... but I find it quite annoying to have to run back to
a particular spot test it then kill the server if it is something like a
gate.

Anyway, the concept is real-time testing of mechanisms for crossfire maps
in the editor, even just an 'activate switch' option in the menu would
probably do it.

food for thought,
dnh


    
    


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