> Some examples (stuff I would like to see in the editor in future): > o Changing maps by left-clicking on an exit and selecting a menu- > command "exit" (Like in Crossedit). If the exit-path is wrong, you get > a notification. Maybe also a "check all exits" command to search for > broken exit-paths in a whole set of maps. > o It would be nice to browse throught a list of all connections in the > map. Some way to handle connections with an easy GUI, rather > than getting dirty with the object-attributes. Yes, well I was also thinking through this, the previous function (left-clicking on exits) could be reimplmented for each basic type. ie when you left click on a teleporter it moves the selection to the exit point, if you left click on a switch, it highlights all the same attribute number (ie 0,1,2...) dnh