Mark Wedel wrote: > "Andrew D. Bagdanov" wrote: > > You're probably right... Although I don't think having artifacts as a > > newbie upsets the game balance too much, it does devalue the worth of > > artifacts in general. > > There are probably two main perspectives on this: > > 1) As a player, you get these gifts and say 'wow cool- this is so great, and > makes life easier'. > 2) As a developer/map designer, they see this get done and meant that artifact > for higher level > characters. And it often leads to downgrade on the artifact bonuses (like the wdsm) and there no longer exists high level artifacts that only the best players can achieve > It has been suggested in the past the items should have different minimum level > requirements before a person could use it. I would venture to say that those > suggestions are in large part due to the frequent gifting of powerful artifacts > to low level characters (as I believe all artifacts themselves are located at > appropriate level, so that min level requirement would probably never kick in > for characters that got the artifact themself). This would be really good idea. Self made weapons already have that kind of ability so why not all artifacts? Then you could really have some artifacts for the really high level chars that could have better bonuses than the best artifacts now, since there was no fear of too low level chars getting those and the higher level char would really have a point on taking those really tough quests. Now for example there is no point on taking the quest for Lorkas since the turban of heavens is no better than other helmets and the risk of dying versus the exp is high. > But it was mentioned that things like money or other common gifts are OK. This > in itself if tricky - giving a first level character 500 plat will make their > life much easier (they can probably afford at least +2 items of the appropriate > type for their character). And I know that if I have duplicate artifacts, I'll > sell the extra one to a shop, which means someone could come up and buy it. > > At the same time however, it is a multi player game, and if these exchanges > never took place, it looses some of that. > > My personal thought is selling/trading objects is very reasonable - especially > if it is something that is fairly common but the shops may be sold out of. If a > person needs a potion of life and you have a pile, selling it for a fair price > seems completely reasonably to me (the the payment may just be future > consideration, ie, return the favor perhaps or give some other potion). > > But dropping off a set of +3 dragon mail to the less than 5'th level character > because you don't need it seems a bit execessive on generousity. > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list