about the title problem. > Kimmo Hoikka wrote: > > The title system in Omega works well also. You have different titles for > > guilds and it really makes the playing interesting since you can almost > > never achieve the perfect char. Either you consentrate on one guild and > > become the master of that guild or you join different ones and end up > > beeing mediocre on each (or perhaps the champion of all after years and > > years of playing). > > I have no problem removing the ability of players to set the title. > certain quests giving titles could be handy (at a basic level, consider the > random maps quest in scorn - your title could certainly be set to > baron/knight/lord/etc as appropriate). Problem with the system right now: you cannot have more than one title at a time. The current title command should better be called "nickname", because it is not really a reward, but just a way to name your character. Maybe implementing a list containing all the titles a character owns is a good idea, and quite easy to do, so you can have a character like this: Gros the bug keeper, Knight of Scorn, Apprentice of Occidental Mages where "bug keeper" is just a nickname given by the player with no practical use, and the others are titles useful in the game. Then the player commands should be modified to something like: nickname [name] : gives your player the nickname specified (the current title command); titles : display all your titles in the client log window. Chachkoff Y.