Andreas Vogl wrote: > > This is absolutely true. The amount of exp you need to collect in order to > gain one level has a "maximum cap" of about 3 mill somewhere near level 50. > That means effectively: Gaining levels above 50 does not get harder - No, it > get's a lot easier. The character grows stronger while the amount of > exp per level gain stays the same. Note that the experience is done off a simple table in common/living.c, so it is very easy to adjust the tables. You could very well make the gains relatively huge after level 100, making it very difficult to get to level 110 (level 110 = 10 times level 100 exp for example)