> I really liked the guild system in Omega. Every player can choose the guilds > join and then get the guild quests to advance in the guild and when you get > better status on guild you are given better bonuses. I liked it too, but I'd rather we didn't copy it verbatim for Crossfire. > > The title system in Omega works well also. You have different titles for guil > and it really makes the playing interesting since you can almost never achiev > the perfect char. Either you consentrate on one guild and become the master o > that guild or you join different ones and end up beeing mediocre on each (or > perhaps the champion of all after years and years of playing). That's strange. When I played Omega, I maxed my char in every guild I could join (including the secret one) in less than a month. Maybe they made it harder or something. > One problem in crossfire nowadays is that you can so easily get to 110 level > have the three most important skills >100 and it only takes a few months of > play. After that you tend to loose interest, start another char or go play > something else. I think that a mud (such as crossfire) should provide years a > nd > years or achieving and improving for the real addicts (like me ;) Well, the solution to that is to REMOVE THE CAP AT LEVEL 110!!! PM > Kimmo Hoikka > Kimmo at Hoikka.com > > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list