On Fri, Jul 13, 2001 at 11:44:24AM -0700, Mark Wedel wrote: > The one problem here is that with crossfire it gets trickier - if > you give bonus exp, what skill category(s) does it go into? If it > just adds to the total exp, that becomes less useful, as most of what > makes the character powerful is the actual skill levels, and not > overall level. It should be written in the map. The map designer should dicide, that XXX quest should give A points to wisdom, B points to physical and C points to agility for example. If the quest itself doesn't justify those bonuses map designer can always add some story like "you found some drawings on cave walls showing you secrets of ancient magic" for extra magic exp. Greets, Jacek