> > While ideas similar to this has been discussed before, it comes down to a mo > basic quest of: > > Should all the loot a character stores aways/gathers be perfectly safe, or > should other players be able to get it? If loot in an apartment isn't safe, players (including ME) will simply start storing loot on other characters, and not using apartments for anything. I really think the "problem" of an overabundance of money for successful high level chars is insoluble in crossfire: with infinite regenerating maps, a player can always loot areas to accumulate wealth. If you then take away this wealth to such an extent that a serial-map-rapist can't get arbitrarily rich, then people who don't loot-in-depth will all end up destitute. And the game will suck. I also don't believe it is a problem to begin with. Successful players get filty rich. That seems correct to me, somehow. If you want to use this "wealth" for something, just create maps where players have to spend lots of money. PeterM > they keep on playing. Maybe use of expendable items should be increased, re > regenerating hp/sp is constant no matter what your total is, so when you have > lots of hp/sp, you will start buying those healing and magic power potions so > you don't end up waiting all day (right now hp/sp regain is based on total - I really, really hate this idea. I dont want to go shopping all the time for potions. > > Another expenditure of money has been suggested needing repairs to > armor/weapons. While that would chew up money, by personal opinion is that i > will just prove to be pretty obnoxious. I completely agree. I don't think the game should be about maintaining your equipment any more than it already is. PeterM