[CF-Devel] Started isometric version of the client (fwd)

Michael Toennies michael.toennies at nord-com.net
Wed Jun 6 15:43:54 CDT 2001


He, funny.
Well, i will contact him so he can then work on the iso stuff
with me...

I will make there a major release which will give this a kick start.
The new editor will native work with it and a patch for linux and dx client
to use iso maps is very very easy.

>
     
     
     >
     
     
     >
     
      ---------- Forwarded message ----------
     
     >
     
      Date: Wed, 06 Jun 2001 18:00:21 +0100
     
     >
     
      From: Ben Norrington <
      
      mavxg at warwick.ac.uk
      
      >
     
     >
     
      Reply-To: 
      
      ben at norrington.net
      
      
     >
     
      To: 
      
      mwedel at nic.scruz.net
      
      
     >
     
      Subject: Started isometric version of the client
     
     >
     
     
     >
     
     
     >
     
      I have started an isometric version of the client (see the attached
     
     >
     
      screenshot.) It uses an almost standard server (the only change is in the
     
     >
     
      max image size XPM_BUF 65536 and in the max message size up to
     
     >
     
      65536 also).
     
     >
     
      The server changes should be backwards compatible with the old clients.
     
     >
     
     
     >
     
      As you can see it is a long way from complete (and it is very buggy at the
     
     >
     
      moment). It would need for the server to have a new image catagory for the
     
     >
     
      isometric tiles (it uses the png ones at the moment which would stop
     
     >
     
      backward complatibility). I haven't really got the time to redo all of the
     
     >
     
      tiles at the moment but my exams end on the 22nd so I should have loads of
     
     >
     
      time then.
     
     >
     
     
     >
     
      If you are interested then email me and I will send you the code (a
     
     >
     
      complete hack/mess). It goes against some of the rules (images are in
     
     >
     
      truecolour) and it uses sdl for all the windows and drawing. There is no
     
     >
     
      console or inventory yet. I also broke the keys since some of the key code
     
     >
     
      needs an x window open to work; sdl seems to have a good solution to this.
     
     >
     
     
     >
     
      Ben
     
     >
     
     
     >
     
      P.S. Please could you fordward this to the mailing list as I still can't
     
     >
     
      post to it
     
     >
     
     
     
    


More information about the crossfire mailing list