[CF-Devel] SDL enable GTK client / Fog of war

Mark Wedel mwedel at scruznet.com
Thu Jun 7 17:09:10 CDT 2001


On Thu, 7 Jun 2001, Scott MacFiggen wrote:
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      Well, currently the fog code is only used for squares that are in the
     
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      viewable area but out of LOS. So if you run over and peek down a hallway
     
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      then run back, you will still see the hallway, shaded down 50%, and any
     
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      monsters that might have been standing down there. I'll merge my changes in
     
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      with your client changes this weekend and also add support for using
     
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      large views on a server with smaller update areas. I think it goes a long way
     
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      towards making the game look nicer...
     
     
OK.  Thats pretty cool then.

 A lot of the game right now really looks pretty poor with the larger
viewable map area.  The world map looks downright strange, but many other
buildings sort of presume a 11x11 viewing area.  The gatehouse to the city
sort of falls into that - with the larger map, you can now see the entire
north/south extent of the building, and the blackness beyond the map
boundaries.



    
    


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