On Thu, 7 Jun 2001, Scott MacFiggen wrote: > > Well, currently the fog code is only used for squares that are in the > viewable area but out of LOS. So if you run over and peek down a hallway > then run back, you will still see the hallway, shaded down 50%, and any > monsters that might have been standing down there. I'll merge my changes in > with your client changes this weekend and also add support for using > large views on a server with smaller update areas. I think it goes a long way > towards making the game look nicer... OK. Thats pretty cool then. A lot of the game right now really looks pretty poor with the larger viewable map area. The world map looks downright strange, but many other buildings sort of presume a 11x11 viewing area. The gatehouse to the city sort of falls into that - with the larger map, you can now see the entire north/south extent of the building, and the blackness beyond the map boundaries.