On Sun, Jun 10, 2001 at 12:46:58PM -0400, Scott Barnes wrote: > I have an idea on how alchemy could be made more useful. First, add an > item (for instance, an empty bottle) that could be like a one time use > cauldron that the player could carry around, then formulae could be added > for things like making bombs or raising corpses into zombie "pets". I > think it would be a fun addition to the game, not really unbalancing, and > would alchemy a much more useful feature. So, what do you think? Alchemy used to be very useful. One of the best money makers in the game once you knew how. How, ever since .98 or so with drop in value of a block of true lead 1/10 it's previous value and cost ingredients going up, it is much less useful until you get sufficient level to produce the really hard stuff. Note that you can still make money a little if you engage in the right sort of scavenger hunts for ingredients. But I think that now its not worth ones time unless you have very high charisma for buy/selling purposes. There are already those sort of recipes out there but you have to be > lv 20 or 30 ment. before they start being practical. Well you can get golem like things not pets. But I find golems much more useful than pets. In any case you also do get exp I think for killing stuff with alchemy tools thus making them less desirable as well. If you did get exp. that would increase alchemy usefulness too. -- Chris Lusena Office: 762 AH Department of Computer Science Phone: 859-257-3678 773 Anderson Hall Fax: 859-323-1971 University of Kentucky Email: lusena at cs.uky.edu Lexington, KY 40506-0046 U.S.A. http://www.cs.uky.edu/~lusena