[CF-Devel] Alchemy Suggestion
dnh
dnh at hawthorn.csse.monash.edu.au
Sun Jun 10 20:18:09 CDT 2001
This sounds like a nice idea, can you code it?
dnh
On Sun, 10 Jun 2001, Scott Barnes wrote:
>
I have an idea on how alchemy could be made more useful. First, add an
>
item (for instance, an empty bottle) that could be like a one time use
>
cauldron that the player could carry around, then formulae could be added
>
for things like making bombs or raising corpses into zombie "pets". I
>
think it would be a fun addition to the game, not really unbalancing, and
>
would alchemy a much more useful feature. So, what do you think?
>
>
--
>
-- --
>
Reeve the cat
>
----BEGIN FORTUNE----
>
It's easy to solve the halting problem with a shotgun. :-)
>
-- Larry Wall in <
199801151836.KAA14656 at wall.org
>
>
----END FORTUNE----
>
-----BEGIN GEEK CODE BLOCK-----
>
Version: 3.12
>
GCS d? s: a? C++++ UL++++ P+ L++++ E- W++ N o K- w---
>
O M-- V-- PS+++ PE Y PGP t+++ 5 X+ R+++ tv+ b+++ DI++ D+
>
G e* h-- r+++ y**
>
------END GEEK CODE BLOCK------
>
_______________________________________________
>
crossfire-devel mailing list
>
crossfire-devel at lists.real-time.com
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
>
More information about the crossfire
mailing list