This is the latest revision of Crossfire Scripting Extensions. What's new from b10 ? - Event-handling functions completely rewritten (much more simple). - Various bugfixes in death and attack handling. - Preliminary support for multithreaded scripts using the pthread library (very early development stage for now). - Some minor modifications in crossfire-message function (now allows an optional color arg). - New crossfire-write function. - The error-handling code should now be able to compile under Win32. What is planned for b12 ? - New script event triggered for armours whenever the wearer is being attacked; - Basic multithread capabilities for asynchronous script execution; - Character controller modification by scripts. Those were initially planned for b11 release, but were too unstable or too less tested to be included now. The b11 release may be now stable and complete enough to be included into the main CVS tree. See the README_SCRIPT file for details on how to create your own scripts. A special scripted quest will soon be available (be patient !) Feel free to send suggestions, bug reports and other things. Chachkoff Y. -------------- next part -------------- A non-text attachment was scrubbed... Name: patch-scriptfire-1.0.0b11.bz2 Type: application/x-bzip2 Size: 73113 bytes Desc: Crossfire Scripting Extension Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20010611/65988a4a/patch-scriptfire-1.0.0b11.bin -------------- next part -------------- A non-text attachment was scrubbed... Name: scriptfire-maps-1.0.0b11.tar.bz2 Type: application/x-bzip2 Size: 16619 bytes Desc: Latest Sample Maps Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20010611/65988a4a/scriptfire-maps-1.0.0b11.tar.bin