[CF-Devel] major bug
Michael Toennies
michael.toennies at nord-com.net
Thu Jun 21 23:10:56 CDT 2001
Hm, why not removing the scrolls and make this stuff part of quests /npcs?
So, we can control this better and we avoid this boring "i run through shops
and search for the scroll i had find tons with other char but never with
these one".
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dnh wrote:
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>
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> Well the only other class that can't use weapons is the sorceror. And
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> melee scrolls don't affect race, so you don't have to worry about
>
> fireborn (and beholder). Basically currently only monk has
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meditation, the
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> simple solution would be. If a player reads a scoll of melee
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weapons, and
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> they have meditation make sure meditation is removed or fail to
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learn the
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> scroll. This is assuming the scroll doesn't affect race (ie if
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a fireborn
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> monk read it, it would fail regardless of whether the player had
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> meditation).
>
>
Ok. I think I understand this a little better.
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>
The monk/race does in fact have the can_use_weapon attribute, it
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just doesn't
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have a skill to use a weapon.
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Am I right in assuming that it is impossible for any other
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race/class combo to
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get the meditation skill (through scroll or other means?) If so,
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then it would
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just mean that the monk reads the melee weapon scrolls (which
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would lose the
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meditation skill), and then learn the meditation skill right back again.
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And while your simple solution works, this strikes me as having the same
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potential problem with praying - a monk character accidentally reads melee
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weapons, and loses his meditation ability with no way to get it back.
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But putting a check in when learning melee weapon to not let
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them learn the
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skill they have meditation works, presuming they are the only
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situation where
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this arises (ie, no one else has meditation, or if they do, they
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already have
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melee weapons.
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>
This should be pretty easy to do - check out the learn_skill function DB.
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>
but it would probably be more interesting to revamp all of this.
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As others
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have been suggested, add guilds which is where characters can
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learn these new
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skills or other abilities (you could have incremental abilities, like upon
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attaining some level, you get a bonus ability of 15 sp if you go
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to the guild at
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.... - basically do the same thing with guilds as suggested with
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altars - many
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guilds for each class, but higher level guilds (which are also
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harder to get to)
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might teach the more advanced skills
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Guilds could charge admission, and use the typical ways so that
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you only need
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to pay once (marker objects). etc. But like the altar/god
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thread, this is a
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bit of work, but I think it could add more flavor to the game,
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and also allow
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for better balancing (if it is discovered the class XYZ starts
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falling too far
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behind in power compared to other classes at some level, that
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guild could teach
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some special ability that helps balance this - give out resistances, bonus
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sp/dam/grace, etc. You could only get this bonus once of course)
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