[CF-Devel] major bug

Michael Toennies michael.toennies at nord-com.net
Thu Jun 21 23:10:56 CDT 2001


Hm, why not removing the scrolls and make this stuff part of quests /npcs?

So, we can control this better and we avoid this boring "i run through shops
and search for the scroll i had find tons with other char but never with
these one".


>
     
      dnh wrote:
     
     >
     
      >
     
     >
     
      > Well the only other class that can't use weapons is the sorceror. And
     
     >
     
      > melee scrolls don't affect race, so you don't have to worry about
     
     >
     
      > fireborn (and beholder). Basically currently only monk has
     
     >
     
      meditation, the
     
     >
     
      > simple solution would be. If a player reads a scoll of melee
     
     >
     
      weapons, and
     
     >
     
      > they have meditation make sure meditation is removed or fail to
     
     >
     
      learn the
     
     >
     
      > scroll. This is assuming the scroll doesn't affect race (ie if
     
     >
     
      a fireborn
     
     >
     
      > monk read it, it would fail regardless of whether the player had
     
     >
     
      > meditation).
     
     >
     
     
     >
     
       Ok.  I think I understand this a little better.
     
     >
     
     
     >
     
       The monk/race does in fact have the can_use_weapon attribute, it
     
     >
     
      just doesn't
     
     >
     
      have a skill to use a weapon.
     
     >
     
     
     >
     
       Am I right in assuming that it is impossible for any other
     
     >
     
      race/class combo to
     
     >
     
      get the meditation skill (through scroll or other means?)  If so,
     
     >
     
      then it would
     
     >
     
      just mean that the monk reads the melee weapon scrolls (which
     
     >
     
      would lose the
     
     >
     
      meditation skill), and then learn the meditation skill right back again.
     
     >
     
     
     >
     
       And while your simple solution works, this strikes me as having the same
     
     >
     
      potential problem with praying - a monk character accidentally reads melee
     
     >
     
      weapons, and loses his meditation ability with no way to get it back.
     
     >
     
     
     >
     
       But putting a check in when learning melee weapon to not let
     
     >
     
      them learn the
     
     >
     
      skill they have meditation works, presuming they are the only
     
     >
     
      situation where
     
     >
     
      this arises (ie, no one else has meditation, or if they do, they
     
     >
     
      already have
     
     >
     
      melee weapons.
     
     >
     
     
     >
     
       This should be pretty easy to do - check out the learn_skill function DB.
     
     >
     
     
     >
     
       but it would probably be more interesting to revamp all of this.
     
     >
     
       As others
     
     >
     
      have been suggested, add guilds which is where characters can
     
     >
     
      learn these new
     
     >
     
      skills or other abilities (you could have incremental abilities, like upon
     
     >
     
      attaining some level, you get a bonus ability of 15 sp if you go
     
     >
     
      to the guild at
     
     >
     
      .... - basically do the same thing with guilds as suggested with
     
     >
     
      altars - many
     
     >
     
      guilds for each class, but higher level guilds (which are also
     
     >
     
      harder to get to)
     
     >
     
      might teach the more advanced skills
     
     >
     
     
     >
     
       Guilds could charge admission, and use the typical ways so that
     
     >
     
      you only need
     
     >
     
      to pay once (marker objects).  etc.  But like the altar/god
     
     >
     
      thread, this is a
     
     >
     
      bit of work, but I think it could add more flavor to the game,
     
     >
     
      and also allow
     
     >
     
      for better balancing (if it is discovered the class XYZ starts
     
     >
     
      falling too far
     
     >
     
      behind in power compared to other classes at some level, that
     
     >
     
      guild could teach
     
     >
     
      some special ability that helps balance this - give out resistances, bonus
     
     >
     
      sp/dam/grace, etc.  You could only get this bonus once of course)
     
     >
     
      _______________________________________________
     
     >
     
      crossfire-devel mailing list
     
     >
     
     
      crossfire-devel at lists.real-time.com
      
      
     >
     
     
      https://mailman.real-time.com/mailman/listinfo/crossfire-devel
      
      
     >
     
     
     
    


More information about the crossfire mailing list