[CF List] Q's about CF 1.0.0 (language localization)

Andreas Vogl andi.vogl at gmx.net
Thu Jun 21 10:54:50 CDT 2001


Raphael Q. wrote:

>
     
      On Wed, 20 Jun 2001, Mark Wedel wrote:
     
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      > [...] IMO it is better for the client (and thus the server) to
     
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      > be able to support all the languages at the same time.
     
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      > 
     
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      > The problem with this is keeping it up to date (ignoring the
     
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      > technical issue of the server supporting multiple languages).
     
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      This is not a very big problem.  [...]
     
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      Look for example at the following page.  It gives the
     
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      translation status for various parts of the GIMP 1.2:
     
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      http://sven.gimp.org/1.2/i18n.html
      
      
     
You can't compare GIMP with CF in this case.
- GIMP has a lot more active developers
- Even with 5000 strings, GIMP has less text than CF
- CF is a multiplayer game, hence if you can't speak english
  you cannot communicate. And that would suck anyways.

>
     
      > One big question I have is: How important is localization? [...]
     
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      Well, I expect that most native English speakers will think that the
     
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      localization issues are not very important.  ;-)  But people who are
     
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      less familiar with the English language (and are probably not playing
     
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      the game for the moment) would probably have a different opinion.
     
     
I'm german, but I wouldn't work on a german (map-)localization even
if it existed. People who are interested in Multiplayer Online RPG Games
have to learn english anyways, so why bother? What fun is a MORPG
when you can't communicate with anyone?
And while playing, I wouldn't turn on the german localization either.
Because then the NPCs would talk german and the players english -
What a mess in my brain! :)

Just my thoughs...

Andreas V.

    
    


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