Raphael Q. wrote: > On Wed, 20 Jun 2001, Mark Wedel wrote: > > [...] IMO it is better for the client (and thus the server) to > > be able to support all the languages at the same time. > > > > The problem with this is keeping it up to date (ignoring the > > technical issue of the server supporting multiple languages). > > This is not a very big problem. [...] > Look for example at the following page. It gives the > translation status for various parts of the GIMP 1.2: > http://sven.gimp.org/1.2/i18n.html You can't compare GIMP with CF in this case. - GIMP has a lot more active developers - Even with 5000 strings, GIMP has less text than CF - CF is a multiplayer game, hence if you can't speak english you cannot communicate. And that would suck anyways. > > One big question I have is: How important is localization? [...] > > Well, I expect that most native English speakers will think that the > localization issues are not very important. ;-) But people who are > less familiar with the English language (and are probably not playing > the game for the moment) would probably have a different opinion. I'm german, but I wouldn't work on a german (map-)localization even if it existed. People who are interested in Multiplayer Online RPG Games have to learn english anyways, so why bother? What fun is a MORPG when you can't communicate with anyone? And while playing, I wouldn't turn on the german localization either. Because then the NPCs would talk german and the players english - What a mess in my brain! :) Just my thoughs... Andreas V.