[CF List] Q's about CF 1.0.0 (language localization)
Andreas Vogl
andi.vogl at gmx.net
Thu Jun 21 10:54:50 CDT 2001
Raphael Q. wrote:
>
On Wed, 20 Jun 2001, Mark Wedel wrote:
>
> [...] IMO it is better for the client (and thus the server) to
>
> be able to support all the languages at the same time.
>
>
>
> The problem with this is keeping it up to date (ignoring the
>
> technical issue of the server supporting multiple languages).
>
>
This is not a very big problem. [...]
>
Look for example at the following page. It gives the
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translation status for various parts of the GIMP 1.2:
>
http://sven.gimp.org/1.2/i18n.html
You can't compare GIMP with CF in this case.
- GIMP has a lot more active developers
- Even with 5000 strings, GIMP has less text than CF
- CF is a multiplayer game, hence if you can't speak english
you cannot communicate. And that would suck anyways.
>
> One big question I have is: How important is localization? [...]
>
>
Well, I expect that most native English speakers will think that the
>
localization issues are not very important. ;-) But people who are
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less familiar with the English language (and are probably not playing
>
the game for the moment) would probably have a different opinion.
I'm german, but I wouldn't work on a german (map-)localization even
if it existed. People who are interested in Multiplayer Online RPG Games
have to learn english anyways, so why bother? What fun is a MORPG
when you can't communicate with anyone?
And while playing, I wouldn't turn on the german localization either.
Because then the NPCs would talk german and the players english -
What a mess in my brain! :)
Just my thoughs...
Andreas V.
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