Andreas Vogl wrote: > > Oh I think there is an easy way to get rid of the problem: > When a player logs on to the game we make a check if there already is a > player with identical username and password. If there is one, we simply > kick him out, allowing the "new" player to enter. > The only situation where a player tries to connect the same character a > second time is when his connection was cut. And this happens to everyone > from time to time. Thats probably a reasonabl solution. I'll have to think about it a little more to see how easy it is to do. I know there will need to be a few changes, ie: 1) Don't check for duplicate name until after password is entered (right now I believe that check is done right after name entry) 2) Need to add code to reclaim the old player and associate with new socket. I don't think this will be really hard to do - just not something I want to do before 1.0 which will hopefully be out once all these bugs are fixed. I don't really want to be introducing new bugs right now. I've added it to the TODO list so I won't forget about it.