Hi > From: Peter Mardahl < peterm at tesla.EECS.Berkeley.EDU > <snip> >> in order to get out an idea or two I had had regarding random maps >> (and my thoughts on a variation, random quests with random quest > None of that has gotten done yet. It's sorta simmering at the > bottom of my mind at low priority. Actually, what I was trying to say was, that I had meant to do a prototype generator as a kind of proof-of-concept, to let the group see it, but that I basically haven't. I never expected you or any of the other developers to carry out my ideas, I know you all do a huge amount on the game as it is! (BTW- I tried connecting to some 0.96 servers a week or so ago, was really impressed by the race+class thing, it looks very cool! But I was using an old 0.95.4 client- Is the character supposed to look like his race or his class?) > If you want to do it, I'll > advise you on how the random map generator works. > Since you came new layoutstyles have been added, mostly: > spirals, square spirals, snakelike layouts, and rogue-like layouts. Sounds very cool! But as I tried to explain originally, I kind of meant the whole random *quest* thing as a different *use* of random maps, with different requirements, and a different method of creating, that as far as I could tell, would not work with it (It wasn't supposed to be a new mode the existing random maps, nor a replacement, rather an *alternative*, for very different situations). I think I made that sound a bit obscure :P As it is pretty tough for me to explain (especially as when I get to use the 'net its usually late night and I'm tired), I shall try to write out a *proper* description of the "random quest" thing AND the "random quest map" thing, plus stuff about their envisioned implementation, and importantly *what they would give the game that isn't available already*! And then tommorowish I shall send it either to the list, or to the incoming dir of ftp.uio.no, or anywhere else you think would be more appropriate. > There are many of us who like the xpm-style better. > I'm currently in the process of converting the old xpm art > into pngs, so that they can be used as an alternate png > set of art. I heard you mention somewhere you were trying to copy over the monsters from XPM unscaled... This sounds quite good for short term, but: (1) That will presumably leave a noticable gap between monster and player during fights; (2) What can you do with multi-tile monsters? (3) Copying wall and floor tiles, etc unscaled wouldn't really work. Is it possible I misunderstood this, or that you are now doing something else? And what do you do where you can't copy without scaling? Scale or leave out entirely? > If you want to help me finish it up, I can give you complete > images for all the monsters and many buildings. They'll need > to be split back up again into png, and a way found for alternate > images to be used instead of the default png images. I've installed + looked at the archetype tarballs, but never actually done anything to them myself nor run collect on them, nor worked with the images. BUT I'm fairly sure I could do some basic menial processing of them. Please explain more clearly what you'd want me to be doing tho(splitting into 32x32? doing something else entirely?). Or are you suggesting I might edit some of the images myself? I wouldn't mind redrawing a few, but I should warn you I got an E in GCSE Art+Design ;) Luckily, however, I got a grafx tablet for xmas, which I found I could draw with far better than with a pencil or a mouse!! Unluckily, I lost the stylus a few weeks back :P If I manage to find it, I may attempt redrawing a scaled up version of an existing XPM image to see if I'm at all competent, and then submit for trial by flame... When you say a way must be found to use alternative ver. PNG tiles, do you mean should it be done entirely client side, or should the client request the alternative set from the server? As long as servers currently support clients using XBM, XPM, PNG sets, and must send appropriate ones, surely this scheme can be extended to cover alternative png tilesets? Have I misunderstood? > I agree with you completely. Others also have said that the > png set right now has serious problems. As long as a number of people are dissatisfied, it is unlikely those tiles will continue looking weird and wrong, so that's taken a load off my mind. Cheers, Tom Barnes-Lawrence (AKA Tomble) _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.