[CF-Devel] patch for altar triggers
dnh
dnh at hawthorn.csse.monash.edu.au
Fri Mar 9 01:44:17 CST 2001
Cool! This solves heaps of problems.. good idea.
dnh
ps. Look in the ruggilli temple.. the champion in there always seems to
drop two ruggilli pass cards.. why? I defn only added one.
On Thu, 8 Mar 2001, Andreas Vogl wrote:
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This is only a minor issue, but nevertheless I wanna air it
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here on the list:
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There is a problem with altar triggers. Altar triggers work like
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normal altars but they reset after a while, thus can be used
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infinitly.
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The problem is: Altar triggers push their connected value
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TWO times per sacrifice. First when you drop the sacrifice, second
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when the altar is reset. In most cases that is unwanted, e.g.
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when I connect the altar trigger to a creator for selling tickets
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or something.
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I've written a patch so that one can set the attribute "last_sp 1"
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to altar triggers. If set, the altar-connector will be pushed only
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once: per sacrifice - not by reset.
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Altars with "last_sp 0" (default) remain unchanged.
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Attached the patch to the mail. If there are no objections I'll
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check it into cvs.
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Andreas V.
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