Cool! This solves heaps of problems.. good idea. dnh ps. Look in the ruggilli temple.. the champion in there always seems to drop two ruggilli pass cards.. why? I defn only added one. On Thu, 8 Mar 2001, Andreas Vogl wrote: > This is only a minor issue, but nevertheless I wanna air it > here on the list: > > There is a problem with altar triggers. Altar triggers work like > normal altars but they reset after a while, thus can be used > infinitly. > The problem is: Altar triggers push their connected value > TWO times per sacrifice. First when you drop the sacrifice, second > when the altar is reset. In most cases that is unwanted, e.g. > when I connect the altar trigger to a creator for selling tickets > or something. > > I've written a patch so that one can set the attribute "last_sp 1" > to altar triggers. If set, the altar-connector will be pushed only > once: per sacrifice - not by reset. > Altars with "last_sp 0" (default) remain unchanged. > > Attached the patch to the mail. If there are no objections I'll > check it into cvs. > > > Andreas V. > >