[CF-Devel] patch for altar triggers

dnh dnh at hawthorn.csse.monash.edu.au
Fri Mar 9 01:44:17 CST 2001


Cool! This solves heaps of problems.. good idea.

dnh

ps. Look in the ruggilli temple.. the champion in there always seems to
drop two ruggilli pass cards.. why? I defn only added one.

On Thu, 8 Mar 2001, Andreas Vogl wrote:

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      This is only a minor issue, but nevertheless I wanna air it
     
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      here on the list:
     
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      There is a problem with altar triggers. Altar triggers work like
     
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      normal altars but they reset after a while, thus can be used
     
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      infinitly.
     
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      The problem is: Altar triggers push their connected value
     
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      TWO times per sacrifice. First when you drop the sacrifice, second
     
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      when the altar is reset. In most cases that is unwanted, e.g.
     
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      when I connect the altar trigger to a creator for selling tickets
     
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      or something.
     
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      I've written a patch so that one can set the attribute "last_sp 1"
     
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      to altar triggers. If set, the altar-connector will be pushed only
     
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      once: per sacrifice - not by reset.
     
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      Altars with "last_sp 0" (default) remain unchanged.
     
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      Attached the patch to the mail. If there are no objections I'll
     
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      check it into cvs.
     
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      Andreas V.
     
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