I agree this is the correct action peter. I tend to take your side of the arguement in terms of which attack type is for what, but at this late stage we are best to sit it out =). I am just wondering if very soon we should really consider not adding ANYTHING more until Mark is all clear. It obviously isn't fair to some people that we are changing things and they can't, we are by no means special and we should all sit back for abit. I suggest we pour our energy into finding every last bug we can! For example, my client crashes.. what is the deal? can everyone go and do the peterm random titan quest (the one for scorn). Open every treasure chest, and if possible run debugger on client and server. My Debugger is quite broken (don't ask) so I beg people to throw a hand out. I believe this bug is around, but only very rarely until i can get some solid ground to stand on it may be allowed into our glorious V1! ;) Enough of this argueing so close to a MAJOR release. We are a team, and now is most definately a time is serious beta testing. Peterm has set the example, let us follow the lead. dnh On Tue, 1 May 2001, Peter Mardahl wrote: > > the archetypes feel free.. but I suggest we avoid controversial ones just > > Well, the consensus seems against me, 3 to 1. I don't see the trend > changing and I see the sense in deferring controversial changes > 'till post 1.0. > > I honestly didn't think godpower 30 on a rare ring was going to > be THIS controversial. > > I'm not going to give up on this issue, but I'm willing to > defer it 'till later. > > Thanks for the opinions and arguments thus far. > > PeterM > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel >