Tom Barnes-Lawrence wrote: > > Mark Wedel wrote: > >I only did a quick look at the code, and haven't tested this. > >But it appears that all barrels need to be destroyable is > >some hp value that is non zero. > Does all this also apply to freezing them? That has certainly > worked in the past (such that you can pick up the heavy icecubes, > and thaw them out later), but I forget whether I've tried since > installing this release. It should apply to basically all attack forms on the barrel. So giving it a hp value should make them freezable as well.