[CF-Devel] Reducing exp penalty on death
dnh
dnh at hawthorn.csse.monash.edu.au
Sat May 12 20:21:58 CDT 2001
I agree with AV, you feel alot more proud of a high level char because it
took so much work to do, if we lower that difficulty.. OBVIOUSLY.. you
will be less proud of getting a high exp char. I would actually be more
happy to see the amount of exp required per level a log(x) - 2 curve or
such...
dnh
On Sat, 12 May 2001, Andreas Vogl wrote:
>
PeterM wrote:
>
>
> This has been discussed several times, but I'll float it here:
>
> do we have a consensus in favor of reducing the experience penalty
>
> on death? Some on IRC have said we should change it BEFORE v. 1.0.
>
>
>
> 1) Yes, reduce it.
>
>
>
> a) Reduce it to 25% or 3 experience levels in each category,
>
> whicheveris LESS. (my favored method)
>
> b) Reduce it to 10% (or X--you fill in X).
>
> c) Use this forumla: loss = F(current_exp) (you fill in F)
>
>
>
> 2) No, death is already too painless. Leave it.
>
>
I think we pretty much have a consesus that exp loss at high levels
>
hurts too bad. I'd rather not do it before 1.0 though, since I'd
>
prefer to have it seriously thought out and tested a bit.
>
>
While having a formula (c) of flattening exp loss at high levels
>
seems best, the 3-levels limit (a) might work quite okay as well.
>
>
However, when there is less exp-loss on death, collecting exp to
>
high numbers will of course be much easier. While this is more or
>
less what we intended, I think we should consider to increase the
>
gaps between level gains at the high end.
>
The step from level 109 to 110 should be much wider than from
>
level 50 to 51. Right now this is not the case, as far as I know.
>
>
Andreas V.
>
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