I agree with AV, you feel alot more proud of a high level char because it took so much work to do, if we lower that difficulty.. OBVIOUSLY.. you will be less proud of getting a high exp char. I would actually be more happy to see the amount of exp required per level a log(x) - 2 curve or such... dnh On Sat, 12 May 2001, Andreas Vogl wrote: > PeterM wrote: > > > This has been discussed several times, but I'll float it here: > > do we have a consensus in favor of reducing the experience penalty > > on death? Some on IRC have said we should change it BEFORE v. 1.0. > > > > 1) Yes, reduce it. > > > > a) Reduce it to 25% or 3 experience levels in each category, > > whicheveris LESS. (my favored method) > > b) Reduce it to 10% (or X--you fill in X). > > c) Use this forumla: loss = F(current_exp) (you fill in F) > > > > 2) No, death is already too painless. Leave it. > > I think we pretty much have a consesus that exp loss at high levels > hurts too bad. I'd rather not do it before 1.0 though, since I'd > prefer to have it seriously thought out and tested a bit. > > While having a formula (c) of flattening exp loss at high levels > seems best, the 3-levels limit (a) might work quite okay as well. > > However, when there is less exp-loss on death, collecting exp to > high numbers will of course be much easier. While this is more or > less what we intended, I think we should consider to increase the > gaps between level gains at the high end. > The step from level 109 to 110 should be much wider than from > level 50 to 51. Right now this is not the case, as far as I know. > > Andreas V. > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel >