[CF-Devel] Enchant Armour MUST be moderated
Andreas Vogl
andi.vogl at gmx.net
Sun May 13 04:27:29 CDT 2001
Peterm wrote:
>
With enchant armour scrolls, it's not very hard to obtain
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armour values like 95 or 97. Permanently, and with items of
>
your choice.
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>
We can do this immediately post 1.0.
>
>
To get similar values for other resistances, you have to
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make REAL tradeoffs.
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>
How about this? Armour caps for every type of armour:
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>
Type Max armour Current max
>
boots 10 90
>
helmet 20 90
>
armour 60 90
>
shield 20 90
>
gloves 10 90
>
gauntlets 10 90
>
cloak 20 90
>
bracers 10 90
max total: 86% 99%
>
I don't propose to cap the amout of ac given beyond what
>
is already done.
It's a real good idea, but I think the maxes you proposed
are too low. Almost every monster has physical attack, at
higher levels these do crazy amounts of damage. A warrior
needs real tight physical protection or he is totally screwed.
86% is not enough.
What about this?:
Type Max armour
boots 20
helmet 30
armour 65
shield 40
gauntlets 30 /gloves 10
cloak 20
bracers 10
max total: 94%
Note that the max total can be surpassed by finding equipment with
more than max armour. Wearing rings/amulets(/girdles?) with
physical protection is also possible but usually this will not
be rewarding.
Andreas V.
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