[CF-Devel] Data to enlighten the armour maximum argument

Peter Mardahl peterm at tonks.EECS.Berkeley.EDU
Sun May 13 17:12:48 CDT 2001


Hello,

  This strange set of data may enlighten, a little,
where we should set the max armour value.  My idea is
if we know the survival time of a fighter vs. certain
benchmark monsters, we'll know how high to set the
max armour.

I measured this stuff by:

1)  Starting with a character with ac of 2 and no armour
2)  Quaffing a potion of invuln for 90 armour
3)  Standing next to the monster and seeing how long it
    took to kill me.

Test dummy had 400 hp.
All modified to have only AT_PHYSICAL.

Monster                wc   ac   speed    dam    armour     survival in seconds
Great Worm of Chaos    -15  2  1.0       63     90          25 
Arch Angel             -40  2   .3       60     90          50+
Golem of Necromancer   -20  2   .4       50     90          50+
Modified behomoth     -100  2   .5       16     90          50+
Hanuk                  -20  2   .5       30     90          50+
Great Worm of Chaos   -100  2  1.0       63     90          25
Ancient Red Dragon     -25  2  0.5       40     90          18


These reults are fairly inexplicable. 
WHY is the ancient red dragon, with seemingly inferior stats,
so deadly?

I think this points to something bizarre in the code.

AV is performing similar tests with other monsters, but
I think 18 seconds of life at armour 90 is good enough, unless something
evil is done, like placing him in the middle of 3 ancient red dragons.

Resistance 95 would give the player ~2x the survival time shown
           97 would give the player 3.3x the survival time shown.

PeterM

    
    


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