> I wasn't aware that Str adjusted the wc of monsters. > As for ac, I took it from the client, which said the > target dummy player had an ac of 2. That's a good point. I suspect STR for monsters does nothing. Likewise WIS, CON and POW do completely different things than all mapmakers assumed. Stats do *not* work for monsters like they do for players. According to "crossfire.doc": "Pow <number>": If the creature can cast spells, this is how many spell points are regenerated each move. "Con <number>": Monsters regenerate this many hit points each move. This is each time the monster has a move (same for Pow). So two monsters with the same Con can regenerate at different rates if their speeds are different. "Wis <number>": Determines how close a player needs to be before the creature wakes up. Is this really intended actually? Why are all monsters designed under the assumption that stats work for monsters just like for players. This is weird. Andreas V.