On 15 May 2001 23:55:21 -0700, Mark Wedel wrote: > > Now that 1.0 is out, I'd like to get a little discussion/input on future > changes for crossfire (say 2.0). I'm trying to keep these a bit more general in > nature and not go into details of exactly how feasible different options are (as > other changes may make some things easier or harder to do). This is also to > make it aware to others possible projects they may want to take on. I'm also > trying to limit to big and/or controversial projects. Doing something like > adding a new spell isn't going to make this list. > > If you followup, it is probably worth while to start a thread for each of the > proposed changes, so that conversation on each one is easier. Using the brief > description in the Change line for subject is probably a good idea. > > General template I'm using: > Proposed Change: Brief description of change > Details: More detail on the change and other notes > Pros & Cons: possible benefits I was just thinking about this yesterday. So here's my ideas: Proposed Change: Competition Maps Details: Add the ability to make NPCs remember things after map resets, so that maps like a "race to the finish" map or "battle to the death" map could be feasible. Also, just a novelty idea here, a map could be done that would be sortof a sumo wrestling tournament, players pay some coins to enter the tournment, try to push each other out of a circle, and the winner (the one that never got pushed out) gets all the coins the players paid. Just a thought :) Pros: Just think of the possiblities :) Cons: Might be difficult to do, players that are sore losers might get bitter and kill the winners ;) Proposed Change: "Smart" NPC's Details: Sortof the same thing. Make NPC's able to "remember" things about the players. Pros: It would make it possible for whole new plots to evolve around the players (ie, a player that steals and attacks townspeople, the townspeople would "remember" and could tell other players that they're bad, players could even become "villians" and "heros" of sorts :)) Cons: Would most likely be EXTREMELY difficult to implement. -- -- Reeve the cat ----BEGIN FORTUNE---- Allen's Axiom: When all else fails, read the instructions. ----END FORTUNE---- -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GCS d? s: a? C++++ UL++++ P+ L++++ E- W++ N o K- w--- O M-- V-- PS+++ PE Y PGP t+++ 5 X+ R+++ tv+ b+++ DI++ D+ G e* h-- r+++ y** ------END GEEK CODE BLOCK------