I think the two biggest areas of needed development right now are: 1) performance issues, and 2) making the world a LOT bigger When I think of many massively multiplayer RPG's (ultima online, everquest etc.) they have these HUGE areas you can travel through. Take everquest for example. It would take you probably five or more hours of straight walking just to get from one side of a continent to another (and eq has multiple continents too). As well, it'd be impossible for a weaker character to travel by him/herself, because of the monsters that would be encountered on the way As it is right now in crossfire, it takes about one minute to travel the main continent from border to border, and there are no risks involved, as there are no monsters on the world map. The only real purpose to improving performance in crossfire is so that we'll be able to have more than 4-5 people on a server at once without getting serious lag. In everquest, there are between 1500 and 2000 people on a server at once. I think our goal at first should be to get 100 people on a single crossfire server with lag that doesn't make the game unplayable However, improving the performance is absolutely pointless without improving the size of the world. The dungeons in crossfire are not that large, the world is small, and the number of "popular" (good dungeons to level up in) are very few. So, let's say we improve performance and a server can handle 100 people without crippling lag. That doesn't mean anything if the world can't handle that many people without taking all the fun away from the game So, my vote is to make the entire game on a 1:1 scale, including shops, dungeons, towns, and the world map. This task should be worked on in parallel with performance improvements to the client/server architecture to allow more players on a server. This way it would be much more like everquest, where the world is vast and can't be traveled in mere seconds. Then, all of the performance gains in the client/server architecture won't be without purpose. -Sniper sniper at citilink.com