Transportation objects (Was: Re: [CF-Devel] Future crossfire changes/projects)

Mark Wedel mwedel at scruz.net
Thu May 17 01:34:12 CDT 2001


 Given a little more thought, I think dealing with transportation objects
properly (to prevent abuses) is probably not hard.

 Without going into too much detail, best way to do it would probably be:
ground archs would have a terrain_type value (bitmask).  This would replace the
current is_wooded, is_hilly, etc.
Transportation objects would have a similar bitmask.  To be able to travel or
some terrain, the transportation object would need to have all the same bits
sets as in the current terrain type.

 Depending on how done, the transportation object could effectively have skills
which may counteract some of the speed loss for going over some terrains.

 Most transportation objects could not be carried around (ie, a boat will never
leave the water), but for some, like dragon transports, since they can fly
anywhere, the abiltity to use them anywhere is pretty open.

    
    


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