> There is one great points i agree on the debate we have on the list: > > 1) An attractive interface which mean beautiful graphics. An iso set becomes > urgent. This set should be more complete than the actual 2D set (more monster > orientations and animations). It is obvious the crossfire server could not > handle bandwidth for loading all these gfx, so we should create a standard > pictures naming and force the clients to download, via ftp for example, the > set before playing or allow the client to use an alternate ones. So we take of > this part of the job from the server. > > 2) a user friendly client. For the moment, most players have do do thinks > like bind cast ice storm bind ...... This NOT attractive. We should have a > client which know most of the action which can be done on crossfire and give > player a list of these action with in front the associated key (like in most > other RPG or Quake likes) or allow binding like in diablo. This client should > be done for windows in priority and under GPL for faster developpement. > The current directx client is interesting and a lot of work seems to have been > done on it but am not sure this client could follow forever the server, > especially when importants changes are made (like if we run to iso gfx for > example) because his developper is alone for maintenance. Once again am saying > what a lots of developper are saying: "Michael Toennies make your client GPL, > it could become crazily good". > I agree whole-heartedly. We need new graphics, this is a big priority, if we ever hope to enlarge the crossfire community. However, I still maintain that performance is a big issue too, because as the community grows, we will need improved performance to keep up. -Sniper sniper at citilink.com