[CF-Devel] Future of Crossfire
Mike Ponicki
sniper at citilink.com
Thu May 17 12:37:21 CDT 2001
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There is one great points i agree on the debate we have on the list:
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1) An attractive interface which mean beautiful graphics. An iso set becomes
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urgent. This set should be more complete than the actual 2D set (more monster
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orientations and animations). It is obvious the crossfire server could not
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handle bandwidth for loading all these gfx, so we should create a standard
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pictures naming and force the clients to download, via ftp for example, the
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set before playing or allow the client to use an alternate ones. So we take of
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this part of the job from the server.
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2) a user friendly client. For the moment, most players have do do thinks
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like bind cast ice storm bind ...... This NOT attractive. We should have a
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client which know most of the action which can be done on crossfire and give
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player a list of these action with in front the associated key (like in most
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other RPG or Quake likes) or allow binding like in diablo. This client should
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be done for windows in priority and under GPL for faster developpement.
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The current directx client is interesting and a lot of work seems to have been
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done on it but am not sure this client could follow forever the server,
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especially when importants changes are made (like if we run to iso gfx for
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example) because his developper is alone for maintenance. Once again am saying
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what a lots of developper are saying: "Michael Toennies make your client GPL,
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it could become crazily good".
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I agree whole-heartedly. We need new graphics, this is a big priority, if
we ever hope to enlarge the crossfire community. However, I still maintain
that performance is a big issue too, because as the community grows, we
will need improved performance to keep up.
-Sniper
sniper at citilink.com
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