[CF-Devel] Future crossfire changes/projects
Bob Tanner
tanner at real-time.com
Thu May 17 12:41:57 CDT 2001
Quoting Mike Ponicki (
sniper at citilink.com
):
>
Regarding the whole performance issue, I think the only good solution is
>
to do exactly what commercial games do, and that's have EVERYTHING
>
possible done on the client side.
>
>
It's kind of network programming 101, you want as little data as possible
>
going between the server and the client.
>
>
That means we should have all the maps, sound, music (if/when we add
>
some), everything, on the client side.
Talking about this on irc now....
What about security. Both from cheapers and from hackers.
Blizzard is have terrible problems with hackers, from a game playing standpoint,
ie assinating hard core players, to compromised machines.
If everything is held in the client, won't it be possible for someone to tweak
equipment? Change stats?
A long time ago this was a problem in netrek and the concept of a blessed client
was evolved to help prevent cheating. If you aren't familiar with this,
http://shell3.ba.best.com/~doosh/netrek/netrekFAQ.html#10
I think cheaters also drive new users away.
--
Bob Tanner <
tanner at real-time.com
> | Phone : (952)943-8700
http://www.mn-linux.org
| Fax : (952)943-8500
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