[CF-Devel] Future crossfire changes/projects

Bob Tanner tanner at real-time.com
Thu May 17 12:41:57 CDT 2001


Quoting Mike Ponicki (
     
     sniper at citilink.com
     
     ):
>
     
      Regarding the whole performance issue, I think the only good solution is
     
     >
     
      to do exactly what commercial games do, and that's have EVERYTHING
     
     >
     
      possible done on the client side.
     
     >
     
     
     >
     
      It's kind of network programming 101, you want as little data as possible
     
     >
     
      going between the server and the client.
     
     >
     
     
     >
     
      That means we should have all the maps, sound, music (if/when we add
     
     >
     
      some), everything, on the client side.
     
     
Talking about this on irc now....

What about security. Both from cheapers and from hackers.

Blizzard is have terrible problems with hackers, from a game playing standpoint,
ie assinating hard core players, to compromised machines.

If everything is held in the client, won't it be possible for someone to tweak
equipment? Change stats?

A long time ago this was a problem in netrek and the concept of a blessed client
was evolved to help prevent cheating. If you aren't familiar with this, 

     
     http://shell3.ba.best.com/~doosh/netrek/netrekFAQ.html#10
     
     

I think cheaters also drive new users away.

-- 
Bob Tanner <
     
     tanner at real-time.com
     
     >       | Phone : (952)943-8700
     
     http://www.mn-linux.org
     
                      | Fax   : (952)943-8500
Key fingerprint =  6C E9 51 4F D5 3E 4C 66 62 A9 10 E5 35 85 39 D9 


    
    


More information about the crossfire mailing list