[CF-Devel] Trouble with the adventurer's guild

Joel South joel at mamia.prninfo.com
Thu May 17 17:51:54 CDT 2001


    The adventurer's guild has been seen as a problem,it is too easy for
low level characters to gain access to its treasure room. On MiDS server,i
would find very rare and valuable goods. A player would never have to
worry about money again,the guild used to have about 300000 platinum,not
to mention the countless gems. Of course,MiDS removed all items having
value over 2000 platinum. Unfortunatly,it is nearly worthless to high
level players. 
  I propose this. Why don't we make it harder to gain membership to the
guild. The dread with the key is clearly not hard enough,why not make the
player fight a chinese dragon,a red dragon,and an electric dragon. Then
maybe a guild in scorn for newbies could be made. And guilds in other
cities could be made.(this would be imparitive if the continent was
enlarged to the unified scale and players started in other cities)

                                     Joel Southall


    
    


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