I have made a massive new monster called the 'Dark Gryphon'. it is a 3 x 3 animal with physical attack that moves very fast. My problem is this, when I run crossfire frames 171 and 111 throught to 174 and 114 + 371 and 311 to 374 and 314 are not animating. All the other tiles are updating properly but these ones seem to remain tile 111. There is no easy way for me to explain this, and I am considering putting what I have done in (all the images are finished as is the .arc). It isn't working but I can't see ANY error in either the images or the .arc file. Anyone got any ideas? I have noticed some problems with the animation code in the past but I think I may have hit something major here. There is an aweful lot of work behind this monster and I would like to see it get in (as I hope do others...). A sample of the monster can be found at: http://mids.student.utwente.nl/~dnh/monsters/gryphons/gryphon_black.111.png dnh ps. If I leave it with only one facing it works perfectly well, its only the two facing version that is screwed.. perhaps I should put all the images, but just have one facing in the .arc so people can test for themselves but the image will work on the servers?