Le Dimanche 20 Mai 2001 19:55, vous avez écrit : > We test the script stuff and all what i can say its: > Include it ASAP. > We will want/need scripting yet, lets test it hard! > The players are still able to crash the server (5 times the damn since > friday), so some > more potential crashes through scripts will not change anything. Mmmm... I consider potential crashes through scripts to be a problem - that's why I wanted intensive testing/bug tracking. I do not want crossfire to become more unstable than it is now just because of scripts, badly written or not. > > Lets play around what can be done. > > And we need some knowledge about performance - where my opinion is that we > will not has a > performance hole. The scripts are not used in every action a player invoke. True. But there may be a performance loss when many players are running many scripts. If this really become a problem, I'll implement some limit (I thought of something like a maximum number of crossfire instructions that can be executed in a script). MiDS also said you had a problem with the Broadsword of Scripting - can you tell me more about this ? Chachkoff Y.